[MEDIA]
Good suggestion. Raceroom is somewhat close in term of visuals/hardware requirements to AMS and it is unlikely its users already have AMS. And...
So, what are you doing with your AMS1+DLC key, since most of you already own it ? Ideally I'd want it to go to a simracer that would really make...
A question for Renato: once v1 is released, will the separate beta version still exist on Steam in the style of AMS1 for testing patches ?
See this post by Renato: Automobilista 2 Early Backing Campaign
I am so glad we are given the ability to help AMS2 early this way !
Choosing the Madness engine is a real good move: - already tailored for simracing (unlike, say, Unreal engine) - state of art graphic engine...
On Imola 2018, in 4K and will all track details at maximum, there are 2 places with noticeable (and distracting) graphical z-fighting - on the...
MetalMoro AJR mini-review I'm quite familiar with the AJR in AMS. It is one of my favorite car. I spent a few hours driving in rF2 the AJR (The...
Thank you Reiza for the pack! Bought without hesitation and will spend some quality time with these cars and tracks. For people finding the price...
"The good news is that there are no shortage of good options that will allow us to deliver on those targets." "While licensing the rF2 engine...
Ibarra and the Metalmoro AJR in rF2!
After spending most of the week with rF2 and previous to that PC2, I launched AMS tonight on Road Atlanta with the Metalmoro AJR for 1h practice,...
Wrecking havok is a bit strong. For working AA, all you have to do is start NVIDIA inspector and set the AA compat flags (not the DX11 one!) to...
...or the next project could well be to port existing AMS content to rf2 (as a standalone game, not a mod) with updates for time of day, rain, VR....
Let's speculate: - Unreal Engine 4 - DX11 in current engine - rFactor2 engine
(removed double post)
I think you touch a lot of important topics in this post. The reality is that the population for racing sims that push realism is rather low and...
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