Build: V1.1.0.5 Track & Layout Used: Any Car Used: Any Applicable Settings: N/A Report: The default and custom force feedback files have different...
Tested in several cars/tracks and I can say yes, this custom file performs in my T300RS a lot better than default!!! kudos to @NuScorpii for such...
I just tried with damper at 0 and the issue is still there.
Game Version: 1.0.5.5 Track & Layout Used: Any Car Used: Any Report: Default and "vanilla" version of Custom FFB modes behave like completely...
Game Version: 1.0.5.5 Track & Layout Used: Bathurst Car Used: Any Report: There is a dramatic VR framedrop at corner 18, The Dipper (close...
Not a fan either but happened quite the same to me. Tried last Karsten's and although the force textures feel a bit too rough for my taste, I...
A good way to test the differences between Default and Custom regarding FX, is by stoping the car completely, leaving your gear box in neutral and...
I know this is been requested several times already but please, let me bump this up because I think it's another essential feature, specially for...
Are you in Default mode? because some people with T300RS, including me, found all FX are missing after 1.0.5.0, the only way to feel FX is by...
Hey mate, could you tell if you feel engine rumble (FX) on Default mode? In my T300RS, all FX are now dead, no matter the amount I set in the FX...
Hello everyone, after 1.0.5.0 update I've been experiencing a weird issue regarding FFB. With "Default" profile mode, as most people say, I think...
Hey Dady, with that TM control panel settings and in-game FFB set to default (GAIN75 LFB50 FX50 DAM0), can you feel the engine revs while...
My Damping was set to 0 by default, I never touched that slider. I even deleted my documents folder before playing and checked my wheel drivers...
It seems that everyone is happy with the new FFB but on my side I think something is wrong. It doesn't matter if I set the FX slider to 50 or 100,...
I just tested a lot of cars randomly, old and new and the bug is still there. You can notice how the engine sound is cutted off when driving...
Game Version/Build: 1.0.0.3 Track & Layout Used: Bathurst Car Used: Sprintrace (Any car) Report: There's a kind of opaque texture right at the...
I get your point. I work in the film/tv industry and I know very well what it's like to work with deadlines. More than just complaining or asking...
I think the game should render the driver body solely when playing on VR or whatching replays. An option to hide the driver chest/neck would be...
Game Version/Build: 1.0.0.2 Track & Layout Used: Interlagos 1976 Car Used: Formula Retro V8 / Ginetta G55 GT4 Supercup Applicable Settings: N/A...
Hello, can anyone tell why there are still placeholders for the 3D driver in v 1.0? There is supposed to be no placeholder after early access,...
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