VR Launch Issue - Oculus
When I say 'Motion Reprojection', I'm referring to the WMR function specifically. SteamVR calls their equivalent functionality Motion Smoothing....
I'm using 100% OXR resolution (3k per eye), with FSR 75%, 60% Sharpening. Specs in signature. This does leave a fair bit of headroom in most...
Given you managed to get OC and OpenXR Toolkit working, you could try the CAS sharpening in the toolkit. A lot of people seem to prefer it....
Your Pico 4 needs to compress the image over wireless or usb, so you're not comparing like-for-like when you look at the quality on your monitor.
There have been some issues with OC downloads recently - if the DLL is only 1k in size, it's broken. I've just checked the download now, and it's...
I believe it will work via virtual desktop, but you need to do the per game install, rather than system wide.
The Pico 4 doesn't support OpenXR on PC (it only supports it on mobile). On PC it has to use SteamVR.
You can also experiment with these settings in your graphicsconfigopenvrdx11.xml file: <prop name="SharpeningStrength"...
Depends if you're a glass half full or half empty kind of person. Your method still incurs the cost of going through SteamVR. In my experience...
Just took a quick look at the logitech sdk - here are the extra effects it offers: LogiPlaySideCollisionForce(int index, int...
Bind the Cycle MOTEC LCD key
I can confirm it works fine for me - simagic wheel for the paddles, and a Thrustmaster TH8A in sequential mode.
I think that bug came with pitool 283, and currently the only fix is to downgrade to 281. I don't have the headset myself; just passing on what I...
You don't have to, but I would recommend it. It's not doing anything useful, and it may cause issues/conflicts with your Oculus software.
The first line and screenshot of your original post suggest otherwise 'Installed latest OpenXR runtime from MS Store.' This is WMR software....
Ok, very strange. Reason I suggested safe mode was just in case you'd accidentally set legacy menu mode or the overlay/menu offsets, but sounds...
OpenXR in this context is just an API - the SteamVR runtime is still being used whether you're using OpenVR or its OpenXR API. Ideally, you want...
This doesn't sound like you're bypassing SteamVR at all; you're just using the SteamVR OpenXR interface, rather than OpenVR. You do get to use...
So the most likely explanation is that even though you choose SteamVR on startup, it's still going to Oculus mode. Unfortunately, I haven't seen...
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