yes, 255 is the same as 1.0, being fully visible 127 would be 0.5 half visible 0 being not visible at all nvm i thought you are the person who...
theres is an option for that, just not for each individual color but the overall transparency of the radar, so like a maximum alpha value, i cant...
i was specifically refering to a decrease that happens after the race is over. i tested this further and sometimes cant notice a decrease in...
ye in reallife u dont have that, but in reallife ur fov is much wider and ur sense of space is alot better, also the sense of speed and sound is...
this sounds more of an issue with setting the initial state, my question is mainly around what happens after this initial state has been set
i am not sure if possible, but i'd guess they would take u as beta tester if u provide valuable input. but u might aswell just give great input...
i did a bit of tinkering with LiveTrack last night, and wondered if the online server ever updates the clients livetrack. obviously it changes...
thats an exclusive forum to beta testers and people who have funded the game in its early stage
counterstrike has an identical feature under a different name. essentially it does some stuff with the audio so that it will sound like stuff is...
probably, and ontop of that, your client seems to take the settings from the last lobby you were in and apply it to the lobby you are creating.......
could u check your fps during SP and MP ? sounds like ur game is running alot slower during MP that the game cant simulate you properly usually...
i drove some car the other day, i think it was a prototype with DRS that had DRS everywhere on the track. i am not sure if its implemented...
in ACC wird der grip level sehr eigenartig berechnet, was dazu führt dass leute diese 27.6psi anstreben, weils einfach den besten grip gibt....
[MEDIA] also the pitcrew is standing on the track :confused:
I started to notice, whenever the Server is showing the "SYNCING" at the start of the Race, that everyone seems to start significantly before my...
build v1.3.1.0 (multiplayer) all tracks/cars I have noticed that the pointers arent deleted after a player has disconnected/lost connection on...
I have noticed that the pointers arent deleted after a player has disconnected/lost connection on multiple occasions. which leads to funny things...
the question than is, if kicking someone really does fix the stuck lobbies. i have the suspicion that the server gets stuck when someone loses...
i disagree. i think the game is in an equal bad state when comparing SP and MP. what i agree on, is that they can probably get the SP into what...
i have also noticed this in the past, where it would start raining and the track forming a dry line when noone could have even driven over that...
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