Still working to improve it. Making it more lively in this "rFuktor 5.0.1.3 - exp. "grip" 4": * New dampening function. Make sure to set ingame...
Some big improvements to the "grip exp." file, "rFuktor 5.0.1.3 - exp. "grip" 3": * Big improvement to feel impact from cresps and when...
Some small additions to the "grip exp." file, so here is "rFuktor 5.0.1.3 - exp. "grip" 2": * More kerbs & kerbs wall bump feel. * Tweaked the...
Hey guys, It's been a while, but I now have a cockpit up again and couldn't help to add a few experimental things to a possible new future...
I wish it was simply camera movements, but my boat feeling is purely down to the physics and hence the ffb feeling, not the visuals. Anyways, it...
Yeah, I come with a computer games background as well (20 yrs or so), starting with some Sega Megadrive/Genesis games in the early 90's. The...
Hey ricxx, I unf. don't know exactly which pages they're on, but I think it was around end November/start December last year. Reg.further work I...
I am wondering what you mean by "without any loss of FFB", since static force reduction should exactly reduce the FFB force. Maybe I read you...
Thanks, Did you try it while having static force reduction set to 0 in simucube 2? Also, have you tried setting simucube 2 static force reduction...
Hey Daniel, Can you describe the anomaly that you see in a little more detail?
That sounds weird. I added the algorithm in the file a long time ago, and in many earlier files used it at 0.15 or 0.2 etc. This was so all bases...
Hey Michael, You are correct that adjusting normal_static_force_reduction higher should indeed do exactly that, unless the specific tune disabled...
I think this is a per car value. But I'm not sure which cars are affected...
Afaik it is a fact that suspension geometry will impact this behavior, but many other factors will too, and currently momentum rack only relies on...
Yeah, I think the suspension geometry is only one variable in this, and we could add in so the severity of the impact or velocity alone is...
@Bert van Jaarsveldt @Michael Enright , The reason it pushes the steering, rather than pulling, for many cars, is because I was told that that is...
It's really hard to say. Different bases, their strength and the rims weight play roles. Also the drivers from different hardware solutions have...
rFuktor 5.0.1.3 variant experimental file 2: * Less grip feel on kerbs. * Even less grip feel off track. * More scrub on rear wheels. * Removed...
Hey EcoBrum, Thank you for looking it through! I had actually noticed the 0.1 a while back, but forgot all about it, so will remove it. It likely...
I kind of hope some people will keep up their modding and/or more will want to, when it can be done in simpler to write and debug python... But...
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