So, say you were going up an incline at Bathurst, do you want the angle to be towards the actual horizon which might mean you're looking *through*...
Try my solution. That's effectively what it's doing.
Found the solution thanks to another thread.
Excellent! That's it! Reminds me of just the way old school sims World Movement works (0 locks to car but 1% stabilizes the horizon). Thank you!
Is this still true? Because in non-VR mode it's called Head Movement whereas in VR mode it's called World Movement. In non-VR mode I set it to...
Interestingly, in non-VR (so non-TrackIR) mode I like Head Movement 100. Oh weird, in VR mode, Head Movement is renamed to World Movement...
Today I've been at Oulton Park with the Ultima GTR, Chev Cruze Stock Car 2020, McLaren 720S GT3, and they all have the same problem I think.
Solved: This post helped me. (1) Start Non-VR mode, (2) Enable Legacy Head Movement mode, (3) Set 1% Head Movement, (4) Restart in VR mode. Now...
This is standard economic devaluation.
That doesn't follow. Purchasers didn't get something I didn't.
Update 2021-03-10: I've actually kind of changed my mind on this. I'm not usually so knee jerk in my responses like this. I'm not wrong that this...
While you're right that the traditional sliders cover the whole range, it's common-knowledge that finding the right AI level has been a problem...
This is interesting I'll have to give that game a try. Are they rubber-banding, like updating AI strength even in races? My idea is get players...
Until the youtube algorithm recommended this racer to me: [MEDIA] #conspiracyconfirmed
Have you considered a system that would intelligently set AI difficulty based on actual performance data from practice and/or qualifying sessions...
Separate names with a comma.