@JoshOz You can find the plus and minus key binds here... [IMG] at the very bottom
You can assign keyboard functions for FFB increase and decrease in the game. Just look for it.
Try legacy on, 70 head movement and see how it works for you. Try it at Brands
Velocity scale and lfb slider scale help control the peak responses in a Logitech, at least for me.
Make sure you calibrate your wheel and pedals after every update. And someone said to do the pedals twice in a row for some reason. Then if your...
For some balanced set ups, you can find some here. Race Specific Setups
[IMG]
I might as well submit my tweak for posting also. NAME: ffb_custom_settings - SlverRaw-rFuctor 3_2_PeterS_G920.txt HDW TYPE: Logitech_G920 DATE:...
IMO it was a combination of the the tire model, and the latest update to some of the damper models that improved the bounce effects.
Added the WB, TRK, and TD's the best I could from the data we have collected. The values are user based, so if you have some values that you think...
If you make the Excel file available in Google sheets, we can add the WB (wheel base), TRK (front track), and maybe TD(tire diameters).
I had the "wheel go weak" event, then backed out of lobby, went to re-join, and then stuck in pits, no control of game at all. Had to re-start PC....
I already had a comment from a friend that 3.1 felt really weak, so make sure to notate to all that the in-game "Damper Slider" now performs as a...
Sorry, I thought you meant it was a one time effect. I'm not a DD wheel expert, but maybe someone else can help you.
I don't think that's actually a bug, just the effect of the rack feeling when going into the grass, then coming back onto the hard asphalt, you'd...
rFuctor-3.1 has an improved cornering experience. The under steer effects going thru cornering is nicely detailed, and once again it was helping...
Absolutely a major step up in the rFuctor_3 file. The one size fits all concept seems to actually work out well. Most the tin tops were fine with...
I also noticed during .52 tweaking that I was feeling more detail than before, and that was helping to adjust the car's set up even further by...
If you do the detailed FFB per car and then sort them into one particular class, then average your values within that class, you can probably get...
From .52 version, I'm not using the tightening and falloff anymore. My balance_scale is currently at 0.021
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