Great, thanks again P.S. I don't think most people expect in-built surround virtualization / dsp - not even most big-budget games currently use...
Weird. If your framerate doesn't match your monitor's set refresh rate then you should be getting a consistent timed stutter regardless of the...
Thanks Domagoj. I was wrong with my guesses: I thought heaphones was the same as stereo besides some left/right sound leakage going into the...
I used to enjoy watching replays of F3s. It was nice to see the arms/hands work the wheel from TV/trackside cams. It looked more realistic than...
Can Reiza please explain the sound options? For example, what's the difference between 2.0 and headphones? An explanation for all settings would...
Nothing to see hear, guys, just another AMAZING, beautiful circuit layout from South America. I could have fun for years just driving the AMS...
I think this is just physics-based bumps of the road and so you can't edit them out in AMS but you can add smoothening or damping to the FFB which...
Well I don't really feel it any more with the DD, I could feel mostly just as much with Thrustmaster and Fanatec wheels just not as powerful....
Yup: Stuttering issues - discussion & suggestions
What I'd like to know is why reducing the in-game FFB in AMS reduces software clipping. You would think that it's all about the...
Yup, it's directly related to the combination of shadows (REGARDLESS of wether set to low, medium, high, or full) and time-scale being enabled....
You'll still get software (game) clipping. The cars' FFB are set to clip or else people without high-powered wheels would be getting too weak FFB...
F309 @ Brasilia short while testing out my new csl elite lc brakes (sold my Fana csp v3). F309 @ Brasilia short is sort of like my default...
Updated post #12 with some different settings I have been using for a while.
OSW Help Needed with FFB I now only raise the default maxforcesteering rack by 33% and lower OSW amperage to compensate. So P.S. Don't worry...
I've never driven a car or even seen a video of a car running on an ISI engine not prone to this since I started simracing in the year 2002 (with...
Sure. I will in the next couple days or so.
I agree that AMS cars are much more consistent across the field and I generally agree with everything or most of what you said but - no disrespect...
It is controllable, I never said it isn't :) . Still suffers from the behavior though. It's inherent to the physics engine. It's easily visible...
Ya, time-scale set to none or shadows off (either or) should cure the problem completely. It's what I described over a few posts on the first...
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