Most sims are isimotor-based. There is a lot more shared code between gtr2, rf2, r3e, ams1 and ams2 than many people know. Tyres and drivelines...
I think it will be part of the Brazilian Grand Prix Legends DLC
More driver animations than simple gearshifting. Some examples; adjusting levers for anti rollbars pressing buttons for things like pit limiter...
[IMG] [MEDIA]
Version: 1.4.1 Report: I have emboldened bullet points still relevant as of v1.4.1 I also suggest an 'Oval' filter for the Track grade filter...
Version: 1.4.1 Track & Layout Used: gateway oval Car Used: CART 1998 iirc Applicable Settings: rolling start Report: both ai and player cars hit...
Version: 1.4.1 Track & Layout Used: Fontana sports car course Car Used: n/a Applicable Settings: track detail low Report: background mountains...
I dont know if its worth Reiza inventing multiclass oval racing rules, when the FCY mechanics are still evidently WIP. I would like it to be...
Rename spa 2020 to Spa Historic 2020
Im English and I want speed in mph, tyre pressures in psi, fuel in litres and temps in celsius. Can this not be accommodated? :)
I think its a thing as the rolling starts were completely broken in multiplayer
I cant believe i went on a camping trip this weekend :(
Hopefully soon we will see these waved by trackside marshals [IMG]
100% this!!! The steam page needs to be good as it is critical for sales…
It should probably be stressed that the tweet shows dirt on the track. This is the real life effect of mud on the track: [MEDIA]
Beta players may confirm but it probs is dynamic, no canned racetrack progression like in acc
Maybe Project cars 2 had this feature, but i dont remember it having much visual appearance
this already exists, you can find this in the 'in car menu' to swap to an ai driver when you pit
^ its also good that Reiza happen to develop racing sims, since they are good at it and not myself or most people in this thread
Yes it needs to work with crew chief!
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