I copied the new V4.2 rear slide section into V3.1 I am pretty sure that block can just be put into the prior 'weeny/basic' section of the rear...
Karsten... is 'this' a problem......? : (RL_slide (min 1 (/ RL_scrub 15))) (RR_slide (min 1 (/ RR_scrub 15))) (FL_slide2...
I think you 'learn' some of the grip feeling from the TEAR response. The tire slipping/sliding 'grinding' FFB that is also there. So whilst the...
"Tear FX" uses an 'oscillator' function, which I assume is to add some form of rise and fall cycle (sine wave?) to formulas if you want/need that....
rFuktor has parameters to do different for FWD and RWD.... though I am not sure how well they work, or are done. But some parameters could easily...
I agree that V3.1 was 'better' in real information terms. That will be from the better front end 'range' from grip to less grip. Though it hadd...
V4,2 I thought the FFB strength was 'low' - per using the same prior game settings. On looking at lat_weight and long_weight, they seemed to be...
Karsten - I am about to go for a drive to test that new version. I was wondering, why does the car 'vibrate' (wheel, FFB) before the engine is...
rFuktor: (rear_grip_loss_feel 3.3) Still seemed to do little, or nothing... I looked at its use: (grip_l (max 0 (- grip_fl (*...
rFuktor: (rear_grip_loss_feel 1.3) #How much rear grip loss decreases feel of grip [was 0.0] Seemed to be the parameter I was...
After a bit more 'real' racing I decided that the rFuktor V3.1 FFB loses TOO MUCH force on FRONT END grip loss/reduction. You are getting too...
I tried/tested the rFuktor V4.1..... hmmm, terrible! Then tested V3.1....... "very good", but has a few issues - which no one seems able to get...
Is there somewhere that the rFuktor information is kept? Like what the game sliderrs do. Or recomendations for wheel bases etc. It should be...
I ran cars I have not had setups for, and my own..... all run the same, as in lap times and how they drive. Lap times still close to identical as...
Hmmmfp... they have ruined the GT3 tires now!!! You can slide... DRIFT.... to ridiculous levels easily with no issue. And no tire heating from...
Thanks for that continued work!! Every now and then I go over all the available FFB custom types around (again), but always find the FulLFFB to...
I think it would be good to add an "AI Spread" slider, so that a player can adjust the AI 'differential' to be greater (or smaller) and thus...
Request: AI strength control(s) Description: It would be good if there was a control/slider to control the SPREAD of the AI drivers. eg The...
Track & Layout Used: Any Car Used: Any Applicable Settings: Any Steps to reproduce: Restart Session for a Race (eg: Re-run the race again)...
Triple Screen RESOLUTION choices -------------------------------------------------- The Triplescreensettings.xml has parameters that hold the...
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