The next update is planned towards the end of September, so yes! This is from the Development update thread:
Also, a separate FPS limit setting for replays. My humble rig can run cockpit views at a stable 60fps, but I get slowdowns in replays. Would love...
Are you referring to the contents of your skull? Surely not AMS2!
I like the concept. It just needs more subtlety, I think.
I'd love for (the option to have) completely realistic damage even if it can't be 100% represented visually. As in, clouting a wall or spinning...
As someone with a mid-range machine, I can run AMS2 at a solid 60fps in cockpit view. However frames dip when watching replays from track-side...
Thanks champ!
I'm pretty sure there are still a lot of placeholder elements due to the sim being in Early Access still. Having purchased Reiza's last 3 sims,...
Thanks. I might need to head down that path. It seems you can map most of the UI navigation buttons natively, but not to select the highlighted...
I'm a pretty new VR user (Rift S). How does everyone navigate menus with their headests on? I'm using the target reticle, but still need to press...
Yep. Can confirm it is.
I'd love to see the zero score bug sorted out soon. Have so many plans for different series. Has the bug been acknowledged by the developers?
I'm reporting the same issue for me. All drivers on zero points after round 1 (including me who fought back to a respectable 4th after an early...
EDIT - restart of Steam resolves this as per above post. Thanks! Great update, so thank you very much! I'm especially looking forward to mucking...
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