Game Version/Build: 0.8.2.0 Car Used: P2 Track & Layout Used: Virginia Full Course Applicable Settings: Practice session with P1, P2 and Sprint...
It's your Steam name, so change it there.
Agreed but if your DOR isn't correct and doesn't match the game to begin with then you're pissing against the wind, even with steering lock...
It's a really great car, so much fun, lets hope we see it's big brother at some point too :cool: The same windshield issue is in a lot of cars,...
Did it allow you to calibrate it to 900 degrees in-game? Did it match the virtual DOR?
Yeah, I'm hoping that remodelling of the wiper assemblies will come as part of the functional integration and that the current models are mere...
I prefer what we have here already, far sooner have a "GAME" that works than a broken "SIM" that's been in development for years... I agree but...
I haven't seen any other complaints regarding track limits other than this thread so statistically it seems fine, so far ;)
I find the track cuts to be pretty good tbh. Agree that certain penalties require some work but for the most part it's decent. Crossing of the pit...
With the CSW v2.5 I've found the following to work well for me; Gain: 60 (55 - 65) LFB: 30 (35 - 25) FX: 5 (0 - 5) Then scale the Gain and LFG up...
I use a CSW 2.5 but that is irrelevant. The point is, that because I used 570 in my wheel profile it messed up the in-game DOR. I read in a post...
@Haris1977 in the Logitech Profiler, do you have it set to "Apply profiles to games automatically"?
Had a quick check and it seems the V8 is around 630deg and is 1:1 with my wheel. When I set my wheel to 570, the V8 was about 460 deg virtual lock...
@F1Aussie The weather system is part of Livetrack 3.0 which is part of the Madness Engine. Worth having a look HERE bud
Indeed, was exactly what I thought when I found it. Watkins Glen and Road Atlanta would be good, nice pack right there :)
In this race IRL though they appear to have LED strips on the tail light stickers :cool: Now that would be a cool feature for rain events....
Ah ok, was just a thought. Remember the AI is still under development and it's also worth noting that they don't run on the same level of physics...
Have you tried playing around with the G-Force effects setting? It won't pitch like in ACC but you may find a compromise with longitudinal axis...
Please have a read through this thread if you haven't already
Yep
Separate names with a comma.