Most of the load under braking actually comes from the weight transfer increasing the front wheel load so the braking load part is actually only a...
Thanks! It still uses one of the core concepts that Karsten introduced - splitting up the rack force and applying transformations individually -...
@neal As @Alegunner68 says try lowering the micro and macro details e.g.: (micro_details 0.2) (macro_details 0.2) Also the engine scale is a bit...
I think the current custom ffb file @Karsten Hvidberg and I have been working on is reaching it's zenith with mostly fine tuning left now. However...
@NTUL I've done a video of Donnington and Oulton in the Ultima to show how much brake force I can apply: [MEDIA] Good places to watch are the...
I don't have the same experience as you with the brakes locking up with light pressure on the pedal. Good idea of making a video with DXTweak to...
Did you try cycling through the cameras? One of them is to the side of the drivers position. It's confused me before when it has changed to that...
This is probably due to an incorrect IPD setting on your Rift. The IPD has a large effect on the perceived world scale.
Removed - see here for latest update
I try and keep post #3 of this thread updated with the latest version.
I think that might be the details_boost_smooth_value Try upping it from 0.002 to 0.003 or 0.004 If that doesn't do it then try changing the 2.2...
Yes it's the gyro effect. Disable for karts for now! (Little wheels spin very fast :eek: )
No, that was an inbuilt function for which there is no documentation. I tried to see what the differences were between Kerb Your Enthusiasm and...
This has been acknowledged as a bug by Reiza and is not related to the custom ffb. It happens to people using default too. AMS 2 FFB Discussion
Yes, of course. As you are one of the few that can feel a difference when changing the scrubbing values in the default custom ffb file I am...
Can't right now, but will take a look tomorrow and see what the differences are.
New update - "Spin Spin Sugar" Removed - See here for latest update
Right you are! There are a few errors looking at it now, must have messed up on a merge along the way. I have a new feature to publish so will fix...
One example is Goddards. Inside kerbs are very noticeable and then when you exit the kerbs on the outside going on to the straight are very light...
As I said before, single file solution is the road to ruin ;)
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