Ah ok, so the change in aero performance from the wing adjustment in setup is similar to that which you would expect from adjusting the angle of a...
Are you sure this isn't the case in AMS 2? It might not be, I don't know but haven't seen them mention anything on the subject. It will be some...
I'm not sure what you mean, I was watching a mid 70's F1 race at Brands (I think it was that very video) and the commentator said something like...
IIRC that is the video where they mentioned they hit nearly 180mph at Brands.
Indeed and they don't touch any of the runoff bits from what I've seen, can't remember if I posted in here or some other thread but those raised...
I think that is only really the case for Kyalami. Lap times at Spielberg (especially if you consider all the extra track we have compared to RL)...
You missed a really cool track so I fixed the list for you (can you tell I'm excited for historic Spa :D) [MEDIA]
The car may have changed since beta with regards to wet driving but it seemed okay back then. I tried a sync to race session with...
I had my first decent length drive in these cars this evening. Aero balance definitely plays a big part in this, I would have thought 2-8 would be...
I really wish safety rating systems were standard in this day and age. They are needed for a decent multiplayer experience. There's little point...
They do seem a little unstable under braking. Have they removed the driver aids yet? At Donington National qualifying times are low to mid 1:09's...
Watch the 1967 Grosser Preis von Deutschland or 67 G.P. de Monaco footage on YouTube. Plenty of shots showing the cars oversteering.
Fanatec pedal user here, I understand your pain :p For lower deadzone there is a dead zone option somewhere in the menu. For upper deadzone you...
You just need to get used to countersteering (which is tricky with the odd FFB in these now.) They understeer really badly so you can't take a...
Can someone explain why changing LFB seems to disproportionately impact parts of the FFB? When I reduce LFB SAT forces and maybe some other force...
Maybe a button to switch between VR and non VR replay cameras (assuming they are different.) I find the angles too large to comfortably turn my...
Yeah in VR the replay mostly seems to be of an empty track (when viewing hotlaps for example.) Quite often when the camera jumps to the next shot...
Oops that's what I meant... that feedback is sort of perceived as understeer I guess.
I'm no expert but surely beyond peak slip angle you get understeer as you have less grip. Like if you turn your wheel 360deg for a 90 degree...
Yes, virtual wheel rotation is exaggerated in replays, a load of sounds are also missing. It is a shame as it makes the replays kind of pointless.
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