I hope we can see our TT info via browser or player profile ingame at some point. I've got to the point I can't really remember all the combos...
At present you can only see number of laps at the server list screen. I agree we should have that info displayed in the server at the top along...
They certainly don't require a light touch in AMS 2 :D
Points for points sake ranking doesn't interest me at all for sure but any rating system that improves the level of racecraft in the server does a...
I image the majority couldn't care less about their global rating. I never did, as far as I could tell you basically have to grind a **** load of...
The points don't really do anything though. If you win the race you are shown in the results as 1st place regardless if 2nd got more points than...
I had a little spate of races in SRS (I guess 30 or so) quite a while ago so maybe it has changed but AFAIK the driver points (that you can gain...
I really hope this doesn't happen. I hope Reiza don't think SRS is equivalent to a proper safety rating system. AFAIK the SRS incidents don't...
Watched a bit of one of those videos and that does look a bit like in AMS 2. They really do like to launch themselves off curbs!
They feel kind of weightless in general. In AMS 1 they felt like heavy cumbersome beasts. In AMS 2 they seem pretty nimble and not really...
I tried the Super V8 recently and it feels strangely weightless to me. Most curbs cause it to launch 2 wheels really high in the air. I'm sure...
Not sure, I haven't driven them as much. I just had the thought at Snett 200 that the track felt less grippy. It has some tricky braking zones and...
Snetterton 200 always feels slippery to me but could well be placebo/the nature of the circuit.
I kind of wish we had to finesse the F Vintage a bit more but it is certainly good fun :)
I don't agree that the cars can't be overdriven in AMS2, it seems to me the only way to drive them fast is to overdrive them more so than in AC at...
Shift bias more to the rear helps a bit in the trucks. I don't think it will change brake distances a huge amount unless you are massively locking...
Could be the rather rev dependant powerband? Not much happens until you get high in the rpm range then you get sudden power.
Hopefully it is a temporary workaround for the problem. FFB live while the AI controls the car with the fade in during that time would be better....
I'm pretty sure there is still some odd FFB behaviour in this build. I thought I would try out the Super V8 so did a bunch of laps in a test...
It would be nice to see Gen 1 slower than Gen 2 before 1.0 also.
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