For PCars2 the bottom horizontal bar was current FFB output strength, the vertical bars were binned FFB strength: | 0%-20% | 20%-40% | 40%-60% |...
Thought I was getting a feeling of déjà vu :D For that setting I maxed out the front and rear down force too. I've also got buttons mapped for bb...
I've found 56/44 and 75% pressure works well for the Ultima GTR Race.
You're just not pushing hard enough then! ;) Not having any of those issues myself, just feel some of the cars are a bit unbalanced, but I'm sure...
Yeah, I've been altering the brake balance and pressure on a few cars as in general it seems to far forwards by default. Those two cars in...
There already is a soft lock implemented. If you set your wheel to 900 deg then it will set a soft lock at the max rotation for the car you are...
Yeah, to me stomping on the brake just means getting to maximum pressure as quickly as possible without locking up. Muscle memory will allow you...
You guys should try Formula Vintage at Monaco Azures. I think it has the double whammy of car handling needing a tweak and AI is overpowered for...
Can you give a specific example of the car, track, and incline where this happens so we can try to reproduce?
Track & Layout Used: Any Car Used: Any Applicable Settings: Multiplayer race Report: If in an online multiplayer race and you access the menu...
Yeah the karts are a bit crazy, but they are in real life too.
Brands Hatch uses 3d crowd models too. I remember that one as they were quite noticable, probably others also do.
Just experienced this at Historic Imola '72
Sounds like you've made some progress. I think the snappiness that you get now is just how it is meant to feel in the game. Try using the default...
I have done this and whilst it is possible it is annoying because you can't have transparent pinned windows so it covers up UI elements. (You...
The FFB histogram is available on the Telemetry HUD
The flaw makes no difference as you will calibrate to 880. This sounds at odds with one of your previous comments: Lowering the linearity...
As TekNeil says the steering sensitivity is the linearity. It is not linked to a specific DOR. Examples: The game sets your DOR for a car to 400...
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