You need to use a dashboard instead of an overlay for Oculus VR. You can then pin the dashboard window and it is borderless by default. It works,...
That's why I said I didn't have the old code :(
I had the same problem when I upgraded. My Win 10 license was from a free upgrade from Win 7 and didn't have the old code. I think it doesn't work...
This isn't a game bug. Debouncing of switches is very common and is something that should be (and usually is) taken care of in the hardware...
You don't need it if you select windowed mode in the in game settings.
This is because of the lap count bug. Lap count does not increment so when you cross the start/finish line you go to bring back of the field on...
That is a very good question. I'm not sure to be honest. The overall FFB felt slightly softer but could be placebo, but the ridges around Brands...
FX is for adding forces that do not come through the steering rack. e.g. engine vibrations and tyre scrub etc. The ridges we are talking about at...
You're right, it's annoying it can't pick up changes when changing from one of the defaults to custom. Would make it so much easier. I haven't...
I wonder if it is due to part of the modifications they did to this track for 0.9.1: "Brands Hatch. Fixed bug with cars appearing to float over...
I've been playing around with the custom ffb files, looking at the changes between different patches and trying to get something as close to the...
@Goffik @Shadak @Wayne Whitmore Same here. I noticed that Old Default also doesn't feel quite the same. On Brands Hatch GP as you come out of...
Build: 0.9.1 Track & Layout Used: Virginia International Raceway (seems to happen in any track) Car Used: Puma P052 Applicable Settings: Weather -...
Build: 0.9.1 Track & Layout Used: Brands Hatch GP Car Used: Caterham 620R, Ultima Race, Rocco P3, etc Report: Laps completed does not increment in...
Project Cars 2 shared memory telemetry data does not have I/M/O values for tyre temps. Only values are as follows: Tread Temp, Layer Temp, Carcass...
Happens with PCars2 and Dirt Rally 2 too. There was a Steam update just before it started happening for me so likely to be that.
The main problem seems to be the introduction of a new variable for the lock stop calculation: custom_lock_stop This used to be device_lock_stop...
@DINOSSAUROHUMANO @Sib I posted a custom version of the New Default here which fixes the lock stops and boosts the output a bit for non-DD wheels....
I've checked with a couple of telemetry apps and the I/M/O tyre surface temp data is still not being sent over the pcars2 protocol. This may be...
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