It's not the first round, it's the 3rd. First was Hockenheim and 2nd was Silverstone.
To be fair, with the recent push for IMSA in the sim, I can't blame anybody for trying the IMSA content first, and that includes the GT3's, Lmdh...
IMO the "slidey" thing is down to a couple of factors, mainly: - Default + giving you a lot of weight transfer feedback which can sometimes make...
I did not have them hidden before since LFM advised it. I have them hidden now and haven't had any issues
Haven't had any issues myself
To be fair that has been the position I had to take with the original AC, I use it now as a driving sim instead of a racing sim, AC evo seems to...
Can some explain to me what this bug is? I've done about a dozen races this week in LFM and I haven't encountered at all.. And at this point I...
I'd say it mostly depends on the track. At Cascais the audis were unstopable, but if LFM were to choose cadwell park, the audi would be a dog,...
I think they're just deployment lights. They lit up when the car is deploying energy
Thanks for the clarification! I think this information should at least be explained in LFM for example.. Over there it shows the DLCs "needed"...
Can someone resolve a doubt I've seen around please: I know that in order to race in a multiplayer sesion you don't need to own the DLC tracks,...
Talking specifically about brake wear, also clutch damage and gearbox damage. It's so easy to burn the clutch with certain cars, and I know for a...
I'd say the best we could have is more info on the HUD, to show things like brake fade, but honestly I don't see the point saying that we have...
I've also complained about the lack of info in cars in the past, but to be fair, they already did an extensive post talking about the physics back...
@Marius H Do you happen to know why in dedicated servers the purple chips appear next to some people and not others? I assume non of those people...
I think Max doesn't drive the F1 car in iracing since I believe he said he didn't like it, but here in this video Max's lap is 0.1 seconds faster...
To quote myself a little bit, from my testing it seems like Rain progresses to the point selected. So if we get the previous 30 min as an example,...
Rain is randomized in some way, it wont fall exactly at the 10 minute mark.
Correct. It is a current limitation on how the wet track is working, time accelerated to 20x will make the rain 20 times higher than it should be....
How the weather works now is that is synced to Time acceleration, sync to race doesn't affect the ammount of precipitation like it did before....
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