I haven't noticed a difference.
3 enormously fun laps against AI at '67 Machwerk tarmac version in Formula Vee.
Why stop there? Why not include all the information that you currently see while at the track in time trial mode, i.e. the full list of times?...
Sorry but did 1.1.01 go out? VX is still missing lap times.
Wow. Where to start? Well I've been looking forward to Oulton Park and to have data for it is a nice surprise and great news :) The wingless...
Not sure if this is expected but just wanted to report that I am seeing several times in EA game for Flugpatz with Vintage but only Renato's on EA...
OK now that I'm all caught up I'd like to say that this is so exciting. Leaderboards were the original MP for sim racing and still have their...
Formula Vintage at several tracks today. Default setup is really quite good!
Ok this is a long shot for others maybe but released version (I no longer have beta installed) is working for me now. I had no reason to check...
Might be helpful to look at what code changes were made between the first beta which included the vintage and the following beta after which I was...
Yay! Downloading now!!!!!!!!!!!!!!!!!!!!!!!! ...and CONGRATULATIONS!!!!!!!!!!!!!!!!!!!!!!!
You guys are clueless. Everyone knows they are working 'round the clock on the 60s formula car :p
Not so much because noob it's just that Vee's require loading of the rear suspension so keep the power on. Sorta opposite of what is intuitive....
Also just FYI in other games including AC have 60fps when Bandicam is recording and avi output is smooth 60fps although do have fewer AI.
I turned everything to absolute minimum / off in game and still not 60 fps. So next I will lower AF and AA in nvidia settings although I'm not...
Known issue or suggestions for resolving? Getting 120+ FPS during race but 20-40 FPS during replays? Is this normal? I can post all settings,...
Sorry forgot setup in above post and there is a 5 minute edit limit ==> formulaRetro.svm Pretty soft and loose plus I am forcing 650 degrees...
Experiencing technical issues with very low replay FPS but found a post about it so hopefully has a resolution so I will post highlight video once...
I think it's a bug, just like stalling at start line without clutch in even when in neutral unless there is something I'm missing.
Will do :) Will be a few weeks yet because the scope of the project I'm using it for has increased dramatically and it's, let say, somewhere in...
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