I'd guess you'd need to go lower than that. Mechanical failures are not time-scaled, so if you are running 1 hour races with F-USA_Gen 1, even...
@Rob Thompson re: the weird alignment/overlap on the helmets - it seems that even the default CART helmets in game are misaligned - so it seems...
Which part are you stuck at? Do you have the templates from the third post? Once you have, for example - if you open "helmet_80s_wires.psd" in...
No - I didn't do that. I've been using Gimp as that's what I'm familiar with. Maybe that is a bad idea. Thanks! That Prost lid looks great by the...
Hey Rob - thanks again for the Blender files, but just fyi there is an issue with how the top parts of the CART helmet template align/overlap -...
Sorry - it appears that maybe this only works with the CART helmet blender file - I was assuming it was the same for the others. The CART file has...
You can load both textures in 'Layout' mode too - you can select them in Slot 1 and Slot 2 across from where it says 'Use Nodes' in your image.
Thanks for the Blender viewers, Rob - that's a big help :) Hey @SaxOhare - could you send me a DM (about helmets) when you get a minute -...
Yeah, logos/patterns on the forehead area are a pain o_O [ATTACH]
Nice! Those curves must have been a pain. Not much different from Herta's '95 helmet either - just a couple of stickers difference? I've been...
Here's another basic helmet experiment/WIP: [ATTACH]
Yes, all old files should work fine. Any attributes not detailed in the file default to the underlying (hidden) values for the AI driver in that...
I don't know exactly - I had clipped a wall reasonably hard about half a lap earlier and the 'serious damage' warning had popped up (or whatever...
- here's another example of damaged suspension causing something to "disassemble in an undesired manner": [MEDIA]
From the dev update yesterday: "The track will feature in two configurations (with and without the Malmedy chicane added in 1970)."
Thanks for clarifying - but this does not work for me for some reason :confused:
Hi Mattias - I am very interested in your solution, but can't seem to get it to work! I also have a Steam Controller, so this seems a very...
Yep, still no change on this afaik. Would be nice to be able to map all the extra stuff to the wheel like weight jacker, ARBs, brake balance, etc...
I've started to update some of my files and first impressions on F-USA Gen3 seem to suggest the same thing you are seeing - i.e. oval performance...
So it seems people have started to figure it out themselves - but it would be good to get the two lists (under the spoiler tags) in the OP updated...
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