Would be nice to have the engine effects muted until you hit very high revs or even a rev limiter vibration. I never use the engine vibration but...
More immersive audio for driver view, suspension and break squeaks, stuff like that would add a lot to immersion
I like wet TTs
oh, maybe because the track would dry out after a few laps and conditions would change? Hmm, bummer
I don't see how, just have a separate board for wet track conditions and one for dry. We don't need all the weather options, only track conditions.
Why don't we ever have TToTW in wet conditions? 'Time Trial of The Week" Why don't we have a option for wet time trials even in the regular tt mode?
Someone had mentioned this idea in a post somewhere and i would like to mention it here. The ability to make our own replay videos and replay...
I notice this pendulum effect when i set my steering rotation to low in the wheel software. I use at least 900 and calibrate the wheel in game...
Yeah i think thats my biggest problem with AMS2 FFB / physics. 1.5 and up really changed things, we lost something and i think that was it. Pre...
hmm never mind that comment. Just tried the default profiles and the more sensitive files feel more like what was intended
I am curious about something. After trying Stakanov files, i notice the steering is much more sensitive even with the power steering turned to 0...
What is the difference between the new files from Stakanov? We have... BASE, BASE + Initial Reiza NDef_imm BASE + Partial Reiza NDef_imm and i...
Update on this wheels support. Still need a custom FFB file. Default and + are very violent with curbs at a acceptable gain level to get any kind...
Just want to jump in this conversation for a moment with my two cents. The only time i have noticed that swinging effect is when i set my wheel...
Thanks for the info I've been trying to find this sort of information about the logitech direct drive wheel but for some reason its not well...
Has anyone tried both Moza V1 and V2 bases? Any difference in force feedback?
Thank you for explaining that. Yeah i totally misinterpreted what that line meant, so thanks for clearing it up. :)
Does anyone know how to get OpenXR toolkit running for this game? I am using a Quest 3 over link cable
I see in a lot of files it is recommended to have in game Gain between 50-65 but there is a line in the FFB files that says... ''(df_compression...
I figured out that its a good way to learn what each of those lines can do for the force feedback. It does a good job at explaining what effect it...
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