Those having issues with TT boards and new content should find it resolved now (game restart required if already running)
@Roy Niessink nothing changed besides adding data for content updates on recent builds
You can modify running servers using the web interface (http://localhost:9000 if using the default config) All ports should be unique accross all...
small derp on my part, will sort in an upcoming build
@spec10 shared memory was updated to V10 though it is backwards compatible layout. I suspect there is a strict equality check against the version...
We don't distribute those files in the package so they are likely saved by a human or external tool. You can always get the latest lists (and save...
Friends refers to steam platform friends. You can send a freind request in the Lobby/Session overview of a multiplayer event by clicking another...
whole hours only. Full list of session attributes and data types is available with dedi running at...
From steam docs. I have tested previeously but not for a while, should work fine. (Note: the double slashes are important)
the forcevr launch option will override novr if it's present. It can be passed via steam url protocol or as an option on a shortcut
This is really the true answer here imo. If you can judge distance and speed accurately while not getting motion sick then you win and everything...
They are currently disabled pending a full reset which will accompany this week's release.
Only if we do that for the other game modes which is possible but for the time being we chose fixed offsets as a compromise solution until such...
as @Shriukan noted the slots are created from the real forcast when real weather is enabled. It should be noted that your config examples show...
Yes. There it's also possible to differentiate between in-game replay and one viewed later from the main menu.
In short it means whatever software is using the shared memory information can know that the game is in a replay and choose to stop updating
The game state field of shared memory indicates if the game is currently in replay or not
The WAIT_FOR_RACE_READY_INPUT flag will give the countdown/ready-up phase
tested it here and looks as expected from both my clients
It won't show until they is an active session. Dedi is really just a shell for holding some settings until it has a host. After that point players...
Separate names with a comma.