This is the line: mass_damper ( * M_smooth_samples 0.0)) I have this at 0.2
DEFAULT profile adds on top of this base steering torque: damping, friction, few sources of vibration with a small amount of chassis "seat of...
I think that its not a bug but intentional. I think the smoothing and dampening is there to replicate more closely what is felt in a real cars...
I can't remember the exact line it's the first one. I will post the exact line later when I get the chance.
After trying this file in several cars, I agree that it is the most natural and informative FFB that I have experienced in AMS2. I come from a...
You say that you found this file, can you give more details of the files origin?
More options can never be a bad thing, I prefer to buy individually but if others prefer a season pass then having that option would be great.
No problem. Here's a link to Kartens file, it's what im testing at the moment and I am finding it excellent....
Kuku's file is in his signature of each of his post. It may not show if your looking on certain browsers. It is also on Racedepartment.
Kuku maddogs (in the post above yours) file is a good place to start, the new one from Karsten (a few pages back) is also excellent. try a few and...
Excellent file works very well.
An almost 4 year pregnancy!! I see it a little differently, it has been a child on unsteady legs, but each year it has grown stronger and more...
I personally agree 100% with you. What is felt through the steering wheel shouldn't really be something that we can pick and choose, it should be...
I think the problem is there are too many options. Swapping and changing doesnt allow our brains to get used to what we are feeling. The FFB...
I used max agression because it made the AI actually try to overtake, even on max in the past a train would form. I have tried it on high recently...
That makes sense, so to get the intended aggression levels of individual drivers, medium should be used, I will give it a test. In the past I have...
Whilst watching GPLAPS full F1 race stream he mentioned that when the AI aggression is set to max it basically overrides the individual driver...
TC is traction control, some cars allow it to be adjusted whilst out on track, dont worry about the other option it is unlikely you will want to...
Will some effort be put in to fixing persistent bugs, for example the bent wheels on the AI cars when joining a multiplayer server, and damage...
I agree that there is something odd about them, is it that they seem to move too slowly? Or are the sparks oversized? I cant make up my mind,...
Separate names with a comma.