A weird one: I activated player names in my game options and mapped a button to switch names on and off. Started a race and names were above the...
With cars using slicks and rain tyres instead of all weather compounds (like the open wheelers), the AI is way too fast when weather changes from...
I hope that the performance of AI in wet conditions gets more balanced. In some classes like Retro Gen 1, they seem to have tyres on perfect...
I watched the preview of 1.6 from "Overtake" on YT. The guy did a training session and the AI still raced him like hell on their in- and outlap...
As the previews will have a different size in game version 1.6, there might be no release before game update. Just be patient. ;)
Have no access to this thread, but all those camera bugs were often mentioned in the bug reports section.
Yes, since game was in early access. ;)
I hope Reiza finally fixes those broken replay cameras on several tracks, where the game shows buildings, grass and trees instead of the action on...
Within the setup menu, you are changing the pressure of the rear tyres, whilst you adjust the front tires within your pit strategy.
IMG is currently working on a F1 1999 mod for F_V10 Gen 2. Not 100% done yet, but it already looks amazing to me. Here is a short video about this...
No. Faster AI just crawl behind slower ones for ages, achieving much slower laptimes than they could do without traffic because of their inability...
But AI go on building trains during their fast lap in qualifying.
No, as they are not part of the livery template.
As this AI behaviour is there since years, I only hope that it gets fixed someday.:whistle:
I hope that the physics of the AI get an overhaul with the update. Right now, the AI are way too fast on slicks in wet conditions with open...
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@ Rob Thompson: Could we please have the possibility to add custom helmets to Formula_Vee?
A feature that would be nice for any of the next updates: In championship mode, the game saves the state of the race weekend after training and...
When weather changes from dry to wet, AI still is way too fast on slicks on an already soaked track. Whilst player has to fight for grip and must...
In my last race against the AI, I achieved exactly the same time as an opponent in qualifying. Although I had set my time earlier in the session,...
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