Estoril 1988: AI drive on the grass all the time (like on rails), because they always want to overtake on the outside instead of going for the...
Montreal (all layouts): AI has magic grip out of the chicanes, no matter how poor their entry was. Whilst player has to fight for grip, they have...
AI rather needs to improve their overtaking skills, as they block each others like crazy on any occasion. ;)
F-HiTech Gen 2 Launch Control: When using the LC, I constantly have wheelspin at start whilst AI go like on rails. No matter if I set TC on high...
AI can even drive without any issues with an open wheeler during night on a track that does not have floodlights.They do not need to see anything. :D
F-HiTech Gen 2 Single race/ 1 mandatory stop Track: Any For some random AI, the pit stop often takes more than a minute.
It is great that Reiza has an eye on the blue flag behaviour of the AI, because right now, the AI always fights/blocks cars on a flying lap during...
Jacarepagua Oval with the Indycars of 98 - 2000: AI are way too fast there and have magic grip in corners. Even at low strength, they beat the...
Pitstops often take much longer than predicted. For example I did a race at Monza with The Hi-tech Gen 2. I was just changing tyres, no refuel,...
The lollipop guys are standing on the road instead of the pitlane on many tracks, not just on ovals. At least, they are ghosting and you can not...
Instead of having a proper overake, faster car still comes way too close to car in front and constantly rams and then brakes than just pass...
All historic tracks with high curbs: When you overtake the AI on the inside before corners, they still would not step back, but try to avoid the...
Track: Imola 88 (maybe others, too) Car: F HiTech Gen 2 (maybe also with other cars) The setup gets reset to default after leaving garage....
Agreed. In longer races, where slower cars get lapped, they try to let faster cars pass in corners by going really slow through those sections,...
Blue flag behaviour: AI to be lapped races you like hell on straights and then crawls through corners in front of you and blocks the line. On next...
Qualifying: AI tend to leave pits in close intervals and then often build huge trains. Later on, when they do their 2nd or 3rd stint, they...
Zolder, Mugello, Fuji, Brno. Any car. ;)
Unfortunately, the (beautiful) modded tracks from PC2 are only there for hotlapping in most cases. - AI is extremely slow in races even at 120...
It is already out.
Since one of the latest updates, AI tends to do exaggerated divebombs against player before/in hairpins. They come from way behind, then go for...
Separate names with a comma.