You sure it's actually working, and not just reducing the render resolution? I haven't tried it for a while, but that's all that was happening...
As I understand it, there are some significant gains to be made using PimaxXR. WMR is indeed Windows Mixed Reality, and for headsets like the HP...
You're in luck. The OpenXR toolkit dev has built an OpenXR layer for Pimax. Still in beta, I believe, but working on a bunch of games. GitHub -...
In the System tab, there's an 'Override Resolution' setting. Change that to yes, and you'll get the option to set the res. You'll need to...
My first guess would be that you have motion reprojection (ASW in oculus world) enabled However, since you like to play with these tools, I don't...
Pretty sure safe mode just loads it with default settings, so I suspect you had some issue with your previous config. Anyway, it's working now,...
You can delete that openvr_mod config file if you want - the only thing that cares about it is the old dll. Note, the toolkit has an fps counter...
That error indicates a problem with your opencomposite.ini file. Reading your post, my guess is that you've put it in the x64 folder, rather than...
The OpenXR toolkit devs have said they're looking at doing something with motion compensation, but it's not top of the priority list and it's...
Ok, I guess you just stick with what works best. The only other reason I can think of is that you've got HAGS switched on. I think there is a...
If you're using the global OpenComposite, then you would go through both if you still had the fsr version of openvr_api.dll in your AMS2 folder.
Looks like some people are having issues when SteamVR updates, and it resets everything to use SteamVR instead of OC. Weirdly, I've not seen this...
That seems odd. Did you make sure you disabled/removed openfsr? i.e. you weren't running both Also, to compare like for like, your OpenXR...
Menu/Hud all work now when NIS/FSR is enabled - you just need to get the latest version of OpenXR toolkit. (1.1.3)
The latest version of OpenXR Toolkit (1.1.3) can now be used to set NIS/FSR scaling without losing the menu/hud. Many thanks to @NuScorpii for...
What do you mean when you say start the game 'from SteamVR'? You should be starting it from the Steam desktop client, selecting 'SteamVR mode'....
If you set SteamVR as your OpenXR runtime, it'll 'work', but you're not likely to get any benefit witha WMR headset; in fact you could make things...
That's up to AMD I guess. They've only implemented support for variable rate shading for DX12. You can use fsr with OC and OpenXR toolkit, but...
It doesn't look at the SteamVR SS settings at all - it uses either what's in your OpenXR Dev Tools or any override you've set using OpenXR...
Not quite sure what you mean. The shared memory structure contains values for engine torque and engine speed. You can calculate the power from...
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