So true. The complex development process related to tire compounds + weather + track-surface + AI is so much more involved than most people...
Headphone Mix Enabled here but, I haven't tested it with it off.
Yes, it's very doable in custom files but, you are correct that it takes some time to decipher the code and experiment repeatedly. Stick to the...
If you have a smoothing filter for the wheelbase, that should help. If you have the option to lower the ffb signal bandwidth (Wheelbase), that...
Please share your wheel details as the solutions are often ffb-hardware specific, especially gear-driven vs Belt vs DD.
Actually, the new Recon-Filter v2 seems to enhance the very high frequency (super fine detail), improving the sense of grip to grip-loss and tire...
FYI SimuCube2 owners: There's a new firmware release at Granite Devices release page with a test build featuring the new Reconstruction filter v2.
Yeah, and are always going to be cases where some of us are willing to tinker in the FFB toolbox while many others just want to press the "Easy"...
In regard to detail: Default: FX at 100%. Default+: FX at 35 - 50% With DD-wheels, I suspect one reason why many users consider the details to...
To qualify my choice for option 1: I've tried and used many custom ffb-files, especially during early AMS2 development. I even spent time learning...
I do agree that AMS2 ffb feels more organic in terms of rubber meeting the road feel but, LMU does better at the progressive resistance in corners...
Yeah, if the update is significant, it can have the effect of degrading cars that remain without the update.
in RL, there are other light sources that come into play as well. Big cities are known for creating so much light that one cannot see stars even...
In RL, dry grass can be somewhat grippy to ice-like when very wet. If the soil moisture content is high, very slight tire slippage will only...
Many of- if not all of those conversations are outdated and no longer relevant because most of those issues have been addressed already. The ones...
We as users can try to reproduce the issue you're having however, I cannot at this point imagine what might cause the affects you are describing....
I don't know if this has any relevance to possible cause & effect regarding track mesh vs Off-track & Dirt surfaces but, for some time now all...
After running a couple of short races, I've yet to see any offline dust. Is there a specific setting for the dirt effects or do they slowly build...
I believe RaceRoom has an F4 car but, no idea if current spec.
Sebring is special due to its varied surfaces in RL, making it brutal for endurance racing. The bumps can easily unsettle the car when pushing...
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