Gulf Racing 2018 Porsche GT3 R [ATTACH] Uploaded to Race Department :)
For cars that have a display integrated as part of the wheel (modern formula cars typically) the wheel isn't removed, but remains visible to show...
Testet rFuktor 3.1 on my DD1 now, and I'm impressed :) A long time ago I thought v38 and v43 was just about as good as it was going to get, but...
[ATTACH] [ATTACH] My first attempt at a custom livery, the Hydro Aluminium Porsche 962C. Being Norwegian, I wanted to try to recreate the car of...
Have been away for a few weeks, but I'm back now and cannot wait to try this one out
I have a similar system to yours (G2, Next Level v3), but no body shakers. I have run VR and motion for more than a year now, never had any...
Here's my DD1 settings, works great with Karsten's files :) As you can see I have pretty much everything OFF in the Fanatec settings. Overall FFB...
Won't be able to test properly for a few days, but had a look at the file and look forward to play with these two settings: (steering_resistance...
Not missing anything, but coming from a photography background I'm used to 'using the whole histogram', so I was just curious about missing out by...
I've been meaning to ask about the same for a while. With the 911 GT1 for example I have in-game gain at 35, and wheel base FFB at 75 (Fanatec...
Have you tried removing the clutch pedal assignment, or assigning clutch to a keyboard button?
What wheel? I can navigate the menus fine with my Button Module, and pressing the stick functions as Enter. On my McLaren wheel the stick works as...
.47 is very good :) Have done some preliminary testing, and haven’t changed anything in the file besides setting suspension_scale to 0.9 as that...
When calibrating my DD1 I calibrate the wheel before the pedals, and before assigning any other buttons and keys. I turn the wheel all the way to...
That was intentional :) I like to make quite big changes on first edit to notice the difference clearly. Then I can always dial it back if it is...
At first I thought v.46 was too weak/vague at the centre, and some of the effects, especially scrub, were a bit high. And I felt I was missing...
With the Next Level Racing v3 it happens with all cars (to a various degree) everytime control is passed from the computer to the human player.
Same in PC2. Can't remember how it is in ACC, haven't driven that one in a while. AMS2 is too good :)
I can't remember seeing anything about it before. I guess one possible fix could be to gradually increase telemetry output the first few seconds,...
Yes, I experience the same. It happens when control is handed over to the player after auto pits, rolling starts and so on. I think telemetry...
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