Here I thought the ghosting was a feature of the game.
A good decision in my opinion, for both LFM and AMS2. The current state of the multiplayer is mostly fine for casual lobbies, but we're talking...
I did a test out of idle curiosity the other day. I made a full copy of the Steam installation folder of AMS2, uninstalled the game and checked...
Car Used: The AI in question had a P1 class Ginetta G58. Mine was the DPi. Track: Silverstone. Applicable Settings: AI difficulty 105, aggression...
There's a "Pit stop refuelling allowed YES/NO" toggle in the race session settings. Regarding the tiny refueling duration bar: you have all...
Speaking of the AI plowing through you... I hope we can get rid of all ghosting at some point, or make it optional to be precise. I still find it...
Well that's an interesting alternative for people who don't like the high-pitched whine of electric race cars. :)
I agree with the post above, especially about braking zone behaviour. I consider this a pretty important thing to fix, since failing to hold a...
I've done that with the F-USA Gen 3. I think the damage was toned down a little bit for that car after the initial 1.4 release. I had some serious...
Should the wording of the "Random failures" feature in the game options be changed since the failures are not actually completely random but tied...
Azure Circuit (Monaco) is laser scanned as well, isn't it?
Does the AMS2 demo get updated with changes to the applicable parts of the main game? If not, then it might be worth it for Reiza to do an update...
My view comes purely from virtual racing, but I can imagine costs being a big reason for it in real life.
You primarily compete within your own class. Multi-class races shine in endurance, when there's time for the slower classes to get lapped and all...
Version: 1.4.1.0 Car Used: GT4 Mercedes Applicable Settings: Damage enabled Report: I'm watching a replay of a race with only GT4 Mercs in it. I...
Which is also the way it works with player cars in online racing as well (and not just in AMS2). Whether it should or not is an interesting...
The post in question: Automobilista 2 August 2022 Development Update
From what I can tell reading the track's Wiki article, they just added a chicane to the entry of Eau Rouge and removed it next year. Nothing else.
Probably refers to this part of the April dev post:
They're great tracks. The different layouts work for a wide range of car classes too. Hope you enjoy them when you get around to it. :)
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