Yes, in real life up shifts were automatic (because the computer could shift more precisely than the drivers). Down shifts were manual. As...
Wow, what a directly useful YT site for all us sim racers! And in terms of the headlights, pretty sure Reiza has known about this for many years,...
It means it is an interesting track (tri-oval) compared to most American repetitive ovals.
It hasn't changed, so perhaps you could show or describe specifically what you are seeing.
Yes @hb22, it was me. If you search (entire forum, not just this thread) for "neutral" and filter to my username, it should give you the most...
Yes, the assumption is that if you are a gear head, you will know and appreciate all these myriad details. If not, just use default settings and...
Cars that have automatic shifting in real life also have that in the game (if you are using Authentic settings). Cars that do not (the vast...
Agree completely. But some of the information is not available at all, so that has to be rectified, first :)
Not ironic as most DD wheels should require very low amounts of "LFB." It's the Damping and FX sliders that so many people get wrong, combined...
I think this is a fair point, especially because there are things modelled (for both physics and damage) that do not appear anywhere in the HUD or UI.
This is useful information. What we see in online videos or streaming a lot is people who have no idea how to launch a race car (with our without...
Likely with sub-optimal FFB settings for your hardware, or, you just happen to have a peculiar preference. I already said it's just a game, so do...
So, for Default+, it simply ruins the intended lively FFB by dampening it artificially near wheel centre. For your custom file it improves the...
Do those cars have adjustable radiator openings? Not sure what you are suggesting?
OK, so I tested it myself, noting the tool tip that describes a traditional dead zone and hence why I never bothered to touch or explore it at any...
Separate names with a comma.