When I started simracing I didn't even know what multiclass has... (yes, my knowledge about racing was at that level :whistle:). A well known sim...
With my files (and defaults ones), GAIN slider can be any value you want, no impact of FFB other than amplitude ("strenght"). Simply a gain...
With my TS-PC, I felt at about 75% the wheel starts to round the output (software clipping control), like 75% does 95% of force and the other 25%...
With Default/Default+ it's not wrong. With custom files, depends on the file your're using (see my post above). Custom files can do whatever they...
Don't forget we have vehicle-specific gain, changeable while driving. No need to change the overall gain for each car. Check key/control assignements.
My 2 cent. In your files, gain plays a role in FFB curve, not just amplitude. Perhaps you can change that, freezing df_compression and free the...
Do you mean, at the start of the race before T1? After T1, it's normal, it's called "flatspot" :D Really, your descrition looks like flatspots....
About steering vibrations... My guess is control loop is not tight enough to ensure a correct/well behavioured PID control system, specially when...
I've tested Porsche 911 GT3 (Gen 1!! o_O) and it's all good on my side, at 10Km/h no change in forces until I hit the car's steering lock, just...
I agree with you but the last segment. As a 54yo person, I take experience seriously (no wonder...:cool:), I cannot compete with 20yo people doing...
Here's the full discussion @Michael3. Don't remove context.
I thought this thread was all about sharing and getting feedback... I think the way I do it (put everything in the same post) avoids that. I can...
FullFFB - New Version What's new: Some parameters adjustments, mainly loss of grip (was way too strong, by mistake) Still to improve/implement:...
FullFFB - New Version What's new: Renewed front suspension load algorithm Improved (loss of) grip feel (both axles) Revised vertical G-forces...
The game already has code to allow making changes to custom files while driving (vehicle-specific FFB)... it would be a matter of replicating that...
I do that because my specific wheelbase already has lots of details and I want to feel everything. Some may need to use LFB slider to compensate...
Yes, almost all custom files do scrub/tear effects that way (canned effects). Just look for "scrub" or "tear" in those files and see how it is done.
I may (probably) make a request to have 3-5 sliders for custom FFB files to use. P1, P2, ..., P5 which could be renamed for in-game display and be...
Separate names with a comma.