I am using qualifying times for this example. I did test runs with fields from 2-22, in the case of 2 just the slowest and fastest driver, laptime...
There must be a bug then, I mapped my custom AI for the Porsche 911 GT1 in a range of 0.88 to 1.00, so the strongest driver (if we use 90 AI...
I let the full Qualifying run for my testing though, as just skipping it resulted in in ridiculous laptimes since I had to BoP the whole class...
Funny because when I tested my file for GT1 I found that changing from say 75 to 76 qualifying strength it equaled changing the whole AI up by 1...
Running the custom FFB with these settings felt really really weak for me, I couldn't even feel curbs. I switched to the Default+ with your...
With custom you mean your "old" custom file from June and just adjust these ingame settings?
I mean, there are layers to it. For example, the 98 Porsche had about 4 or 5 tracks where they were competitive in race shape, never in qualifying...
AI is still really class and track dependant, complete hit or miss. Some classes and tracks are ok, others all over the place, in GT1 for example...
Didn't work for me either but that's what we are supposed to use. Current patchlog also has this: But I didn't have the chance to try 1.3.1.0...
So no Nissans yet :(
I don't see any on the monitor in the pits. Just reverted to the default drivers and don't see them anywhere either.
Oh, was that changed from the Beta? I think I got it from someones Google Spreadsheet, updated it. Where are the flags even shown in-game?...
Ok guys, here is my custom AI for GT1. Was really difficult as I kinda had to BoP the whole class with the skill values, since the Porsches are so...
I was trying to make them overtake by lowering everyones defending as well, didn't work either. I then lowered consistency for everybody so they...
Yes, overtaking seems to be a big issue in general. They behave almost the same in the race.
Version: V.1.3.0.1 Car / Track used: GT1 / Kansai GP, Old Spa, Laguna Seca AI Strength setting: 95 (with and without custom AI) AI Aggression...
Exactly, the range in his example was 90 AI, so the range of his example is 85-95. If the range was 80, the range was 75-85. But he said it...
I was told the range for race and qualifying skill ist different for each car though. I was more specifically asking for the other values, as I...
Is it possible to get the exact info on how much each value affects this ingame? Like how big the difference between 0.1, 0.5,1.0 start...
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