I find that no matter which version of Default or custom file, dialing in the steering response (for natural oversteer response) is mostly a...
It's funny how we notice little things in replay mode that we didn't know existed. Lately, I've been noticing the moving traffic outside the...
Not all curbs have rumble-strips but, I would be surprised if the effect were suddenly missing from ffb. Have you tried any custom ffb profiles to...
I'm using a D-box system. RaceRoom is the only title where I have experienced motion during replays but, it's not fun when that happens.
I know what you mean, I have that issue with RaceRoom but, not with AMS2.o_O
The only clear message I see here is that the subject of "Modding" is a slippery slope. Just how slippery depends on many factors (varying degree...
If Forza Motorsport (studio) put half as much work into the car-handling / ffb / hardware support as they do into visual and audio effects, they...
Well, to be fair . . . , they're not really gone. They're just held hostage. :p:D
The term "Stigma" comes to mind. Once attached, hard to remove. If it were easy, everyone would do it. Focus on the positive potential and forge...
Yep, running the "Verify File Integrity" in Steam will often fix such issues.
There are some custom ffb-files converted to PC2 by Karsten (iirc) but, not sure where they can be found. I would check the PC2 forums or,...
AC has attracted quite a following based on Free-roaming and Drifting, for sure. I know people that use it exclusively for that purpose but, I was...
I believe the audio in AMS2 is still very much WIP, lacking in refinements at this point. Some of the things mentioned may seem like fundamental...
Not sure this has been mentioned but, recent conversations regarding car-sounds reminded me of cars featuring different driving modes including...
Interesting. I tried it some time ago and wasn't impressed but, I may have to give it another go. I just know that using my soundcards enhanced...
Technically, I don't know the process used but, I believe the mix is optimized for headphone use. Of course, the audio is still very much WIP so,...
As a general rule, it's best to let the game audio work as intended by disabling any special effects settings throughout the audio stream. In...
Paddles + Sequential (Secondary) are working fine here.
Maybe you don't need perfect FFB but, I'd put that aspect miles ahead of MP in terms of priority. I'd also place drive-train physics and audio...
AMS2 is still very much W.I.P. (as are other sims - rF2 / iRacing / etc.). I'm still waiting for iRacing to fix their ffb! :p:D Regarding AMS2...
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