Running a super stiff car on a bumpy track with very low FoV and camera in legacy mode with head movement 0 as in the video above will certainly...
I would agree that the FUltimate default setup doesn't handle bumpy tracks (like Daytona) at all well: [MEDIA] The rear springs are soft and the...
"The McLaren MP4/1c should be the true Formula Classic Gen 1" is a hill I'm willing to die on.
Even with one AI opponent it happens? Could you try putting "-pthreads 4" in the Steam launch options and trying if that helps? And if you use...
0:02 A car in front stalls on the grid, the car behind fails to drive around them and instead collects half the grid. Usual stuff that happens in...
There is nothing in the iRacing MP system (license-based progression system with rating-based splits instead of the usual geographic-based splits...
It's a CPU overload problem.
Can you elaborate?
iRacing has a lot of players because iRacing has a lot of players. It's a self-perpetuating cycle. If iRacing came out today, they'd be laughed...
Alternatively: AMS2 was released just in time to keep the studio afloat (although could have been called "early access" until at least v1.2) The...
It's just people hedging because posts that are 100% negative tend to get disliked.
We can talk about annoying UI bugs and unpolished 3D models that never get fixed, but the issues I wish got addressed or even acknowledged by the...
New car in AMS2 that's also in PC2: "You're just reselling PC2 content!" New car in AMS2 that's not in PC2: "You're just releasing obscure...
Something happened in one of the updates post v1.3 that has made the braking feel too snaggy and sensitive, sort of like in early access times....
What "old stuff"?
I also have Logitech pedals. You can short-calibrate the brake pedal to make sure you achieve 100% brake pressure. I usually just push it to 85%...
No one can know what pedals you have or how you have them set up, nor how you prefer to have them set up. It's not guess work, it's just basic...
No there are no diagrams and they would likely not be useful anyway because every pedal set has a slightly different response curve and some can...
They already tried something like this, the result was GTE cars that wobbled all over the place on replays and spectator mode. It's not as simple...
Help melt down the CPU maybe in a title that already struggles with a grid of 15 AI cars. No thanks.
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