Based on Game Build: ->1.3.7.0 Request Title: Camera movement amplitude slider Description: To have camera movement limited by a 0-100% slider...
Based on Game Build: ->1.3.7.0 Request Title: Optional Camera Leaning + Look at Apex reference Description: To have these two options coupled to...
Warning: It's just a work in progress, not something I want people to download as a good product. I also changed steering speed sensitivity to...
Another thing about light/floaty feeling - I believe (and it just that) some came from the "display damping internal settings" - these competition...
Well, I just adjusted "SPEED SENSITIVITY" to 50 (was 0) and some lack of precision is long gone (I must have set it to zero to have, well... no...
Will try once again (I like to have the "car attached" to my seat position which is... well, static ;) ) Will also try again what I felt was a...
I wonder if something like the diff problem also happens with visual car rotation. Has this been discussed before? Background: After a year in Ac,...
I just wish a refinement/revision in visual smoothness (not fps but movement related). Perhaps a slider for overall movement can cure it? Perhaps...
Build: 1.3.5.0 + 1.3.5.1 Track & Layout Used: Any Car Used: DPi (but I guess is not car specific) Applicable Settings: several pit strategies...
Beta has problems with pitstop presets - only allow to view/choose a few while driving (but they show up ok in setup menu). Back to previous version.
I've never used a downloaded custom FFB for more than a few minutes/hours. After I see it's potential, I start to change the weights to my liking....
About BOOST: keep in mind it introduces a post-curve to FFB forces so, in game parameters and custom files will have different effects than the...
You caught me, didn't know about the new driver version. Installed and left BOOST = OFF (default). I want the game to control the wheel, not the...
The file is the tweak. Then you adjust things to your liking with in-game slidders.
My TM TS-PC works very well with 5.0.3 but had to reduce micro bumps because too much details was passing trough. Perhaps DD users don't notice...
Yap, in window or borderless, the screen is "controlled"* by Windows, and when using full-screen the game "controls"* the screen entirelly. That's...
Sorry, have NVIDIA to 74Hz. [ATTACH] [ATTACH]
I see a rush for stupid high monitor frame rates, much higher than necessary for human beings (I guess some of us are in that category ;))....
Not working for me. Game crashes when loading the track/cars (still screen, no evolution)
Same here. It's a fantistic feature. What could be more real than race at a given track in the exact real conditions?
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