From the 1.4.0 release log - Removed Legacy Head Movement Option when using VR/Headtracking (VR always uses legacy mode)
Select Custom Wheel rather than Fanatec DD. You'll then be able to map whatever to wherever.
I'd be tempted to concentrate on steering and throttle inputs and be careful how you are coming off the brake. Try to keep things smooth. Leave...
Helmet cam in AMS2 has zero performance penalty for me in VR. It did in early builds but has been fine for months.
Without opening a massive can of worms - adjust FOV until you get the view you desire
Game Version/Build: All Track & Layout Used: All Car Used: Copa Trucks (All of them) Report: Issue with driver models in VR - driver models...
Me too.[IMG]
Different people - different opinions. For me the idea that VR ruins pancake racing is absolutely true. I'm solely VR now and racing on a...
Another thought is with everything on ultra you are probably reprojecting - that will have an impact on shadow smoothness. I can't maintain frame...
Try it for yourself. I find MSAA improves the image quality much more than SS. (BTW - I run both but if I only had headroom for one I'd run MSAA...
Assuming highest means you are running 16 AA? Try Trilinear instead - it may smooth things out. MSAA on high is essential but you've already...
what are your settings?
Can someone explain the difference?
Works great for me with Index, MSAA high and SS at 130 in Steam.
If you don't care about weather or night, then surely you can get AMS2 looking great on your 'best PC that can be assembled today'? Dawn and dusk...
That's because you have moved 100% of the movement to the car. For me 50% works much better than either extreme value; at 50% there is moderate...
I tried helmet view (helmet visible) in the latest build and it had zero performance hit. Earlier versions (and PC2) did suffer a noticeable...
Don't think the engine uses forward rendering. If I'm right VRSS will never be an option.
Unless Renato means 19h BST. ;)
PC2 content will remain available in PC2 - where it belongs.
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