No.
I have renamed all the liveries and xml (from Gen3 to 4) and they are all in game, but no drivers inside the car. Also no drivers in Gen1 and 2,...
Will there be a fix for the bugs that came with the latest update in near future? There are no drivers in F_Classic cars anymore when using custom...
Next week we have March and the bug is still not fixed.
More realistic pitting behaviour when cars are damaged would be nice. Made a race with the F_V10 Gen 2. One AI had a heavy accident with a...
I also have the feeling (don't know if it is true) that the AI somehow tries to "scan" their way by going as close to other cars until they touch...
Please finally teach the AI the principle of slow in/fast out. Did a few tests with cars without aids like ABS or TC and which have lights, so...
Will we get the option to change the pitspeed limit in championship mode just like in race weekend? It is ridiculous to drive through pits with 60...
Started a short championship again with F_USA Gen 2 (customised AI and liveries). Just 3 5-lap-races for the test: Race 1: Fontana Oval Race 2:...
If the car class has only 10 liveries, AI file should have only 10 drivers and in game you should set number of opponents to 9. If you want more...
Did two short championships (only 3 very short races, but mixed kind of tracks, superspeedway, short oval and road course) with F_USA Gen1 and 3...
Had an issue with the car models in championship mode with F_USA Gen 2 using custom liveries and drivers.. First race at Fontana Oval and the game...
Thrustmaster TS XW Standard settings in TM software, with damping/springing turned off. Ingame: Gain 80 LFFB boost 0 FX 20 Damping 0 FFB...
sry
F-USA Gen2 Daytona Oval Race against AI Settings: Full grid (24 AI) Damage on, damage scale medium, mechanical damage on. Random damage of. Race...
Any news? Still have this problem 3 years after game release. Wheels work fine in any other title.
F-USA all Gens Indianapolis Oval Race against AI Lapping backmarkers can turn into a nightmare on this track. The start going side by side in...
Thanks a lot!! :) Have adjusted it myself for super speedways and speedways.
No, the game just takes one name per car. So you will have duplicated cars and drivers when choosing more opponents than car class has liveries.
Also thinking about buying a Moza equipment. Is it supported by AMS 2 or must you do a workaround when calibrating ingame?
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