The consistency and stamina parameters make a big difference to the AI after the 60-75% range no matter the length of the race in my testing......
Given that Reiza has spent time working on the AI during that time and haven't touched the MP code at all, they could find a solution to the MP...
Resources also include the amount of CPU power left on the average users system after the player physics are computed, hence the AI are on...
Closed or default set ups screw up a lot of classes at a lot of tracks... Because they're not designed for them...
The Mini and the rest of the Copa B class would be my first point of call... As the Mini is the only car that I know of that actually ran at...
I love the Toronto street circuit... But it's in a different country... A Canada based pack would be epic...
From my experiences the dedicated server side of the MP is where 90% of the problems with the actual code, not the features, lay... My impression...
It hasn't for me but probably will for others... UDP is for telemetry... I use it for SimHub, Crew chief as well as for telemetry outside of the...
I've found 4 things that cause stutters... 1. pit crew detail... Set this to none as they load during the race... You'll still get the lollitpop...
That is one of my biggest problems with this crappy p2p set up... The host changeover... It has caused so many accidents and bugs... Plus it also...
I'm really happy to see your enthusiasm for AMS2 as many of the leagues I've been looking at competing in have given up on AMS2 due to the poor MP...
Yeah I really don't want Reiza wasting time on cut scenes until the important bugs in MP and with the set ups are fixed... Just place some audio...
I mainly use Paint.net because it creates less clean up than both GIMP and photoshop... This post is relevant here... AMS2 - User Livery...
Well said... There's so much potential hidden behind a crappy p2p experience in AMS2... I will say that it may not be as easy as it seems to...
And also has an oval which could be put to use...
I base my perceptions about what happens on the forums around any new game... And I've been around for the start of a lot of games since 2010......
Sim racing of old was always focussed more on the SP side due to the lacking global infrastructure required for a decent MP experience... However...
It doesn't make perfect sense to mix it up when Reiza have already set the standard that ovals get their own DLC, so if there's plans for more...
It's a good starting point for a lot of sim racers to race against the AI in any sim... And that's about it... In the cases of a lot of sims the...
3 of the biggest challenges? Without this forum I wouldn't of been aware of either charlotte or pocono having any major significance... Road...
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