Yeah, I've suggested the same approach however, perhaps it would still place extra burden on developers, as access would be too easy. The way it...
Simple. The more options developers give users to adjust and tune ffb, the more complaints and the harder to trouble-shoot / diagnose issues. It's...
@Kuku Maddog Nice work on v5.0.4. I like the calmed bump effects but, not sure about the scrub & tear. I'll try a few changes with v5.0.2 and...
The ultimate ffb-calibration tools are our hands+senses+preference. I'm not sure we can expect a rational way to explain how that all works. :p:D
No oscillation here at all. In fact, I can't even induce it if I try. :cool: I use Friction at 8% / no Damping in TrueDrive with rFuktor 5.0.2....
I agree but, not everyone is a fan of "the other league". ;) The only reason I keep Pcars installed (for now) is for the RallyX portion of the...
v5.01 is mind-bendingly good, imo. The progressive nature of SAT during cornering is superb. Honestly, this may be the best ffb I've experienced...
I agree but, it seems there are times where altering the sound levels doesn't always take immediate effect. Exiting and entering the audio...
@Karsten Hvidberg @Panos Schoino V5.01 feels really good to me from my brief testing. I haven't had a chance to try it with a wide variety of...
I think there are exceptions here. Even with the game Damping at 100% (Default+), I still added about 8% Friction / 12% Damping, in order to get...
Are the wheel bump-stops working (Lock to lock)? The overall range and the bump-stop range need to not be the same, or the servo won't hit the...
From my RL Auto-cross experience, Scrub and Tear effects do tend to occur at fairly low frequencies, relative to most Sim examples. They are a...
I'm not satisfied with the either Default preset. The overall behavior is pretty good with Default+, and the surface details come through nicely...
With SimuCube systems, Granite Devices advises us to set the wheel force level, so we are able to drive using only one hand on the wheel. I think...
I recently had some discomfort with AMS1, after a fresh install. I had to use RHM to find a comfortable view setting but, no issues with AMS2.
Game developers don't necessarily have access to all the hardware used with games. They may not be aware or able to test for certain issues....
Yeah, understood. For those of us with a stronger preference in ffb characteristics, fine-tuning our own custom "custom-ffb" file is the best way...
The gap that exists between the mass-market wheels and DD-wheels are more complex than can be explained by "Dynamic-range" alone. The tools...
Raw is usually not a problem with DD-wheels although, I hear the SS systems are quite dampened, by nature. Inertia is a setting that typically...
That's odd. It's just the opposite with my wheel. I do not use much - if any, LFB though. I have to imagine, that's making the difference. Off...
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