I like the scrub-feel in the new version but, have to reduce FX to less than 10% due to extreme road-rumble surface detail. The bigger bumps seem...
Normally, I might agree but, in this case, the vibrations only occur at very low RPM's. Even DD-wheels can only provide engine vibes up to a...
You are not likely to get much agreement I'm afraid. Perhaps you are having some controller issues that make things seem that way. When the...
New FFB is coming soon.TM
LFB and FX to zero should help. Otherwise, try the custom FFB by LexxVR. In the meantime, Reiza are working on revising the FFB.
As a rule, I use a good dose of friction and damping in the hardware wheel-driver settings to avoid oscillation and provide more realistic feel...
I'm not obsessed with absolute reality in my feedback. Quite the opposite, I'd like to have all the immersion I can get from every form of...
Right, revised. Thanks for the tip.;)
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I'll give that a try and see how it goes. Thanks for sharing! :) Update: increasing engine _vibration value has no affect at all for me. Is it...
I tried the latest version and like it although, with the FX set to a good level, I get zero engine-vibes. Should I try a previous version or can...
Exactly, just the way I'd want my track-day car to feel in RL; with optimal feedback. ;)
I figured that could be a factor, along with heat build but, it always seemed too extreme in Pcars2. Then again, I've not driven under such...
What you describe is exactly what I've experienced when playing Pcars2. Only there, It seems far more prevalent among most, if not all cars. I was...
Fair point but, I haven't spent much time playing ACC. In AC, I've often adjusted FFB on the fly, whether it be for setup changes, FFB setting...
Forced realism seems like a bad idea to me. :p:D The bigger issue is that with some cars, we currently have to reduce Gain value by 10-15 just to...
FX seems to be bugged currently, it was working properly in earlier builds. Tire-scrub / Brake-lock Scrub / Engine-Idle vibes used to all scale up...
Whether as intended or not, I don't know but, from my testing, LFB has the effect of narrowing the range of FFB effects. The following are just...
The Helmet-mute effect should be made an option, imo. Some may want the helmet-view with full-range audio.
I suspect the ffb-FX is currently bugged as it makes no sense based on how it used to work. If you use a very low FX value (0-5%), you notice more...
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