Will AMS get wall sound reflections (heard from car interior)? They are quite effective in rF2 and AC now. How about Low-pass filter effects for...
. . . or better yet, get both FTW! :D VR is quite amazing but, amazing may not be for everyone either. :) Triples offer the best coverage for...
You're welcome, it's a tough job but, someone has to do it. I'm pretty old so I don't have as much time to wait. :D
I haven't tried it using the OSW but, with the AccuForce - I can use the filter (smoothing) to achieve the rubber-feel I want and then add some...
There are some new VR developments coming in the next few months or so that may begin to convince more people that VR is going to continue to grow...
SMS's focus was clearly on pushing graphics, weather, and general racing-environment aspects with car-handling and FFB being secondary. Their main...
Yes but, even Codies have not committed to VR support in Dirt 4 at this point; they are taking a "wait & see" approach even though, the underlying...
Okay guys - lets not get crazy with VS mode. :D I think we can all agree that we want AMS to be the best it can be - no matter what peripherals /...
Sounds Good to me! I never turn away better sounds in Racing Sims. :)
The reason I've seen given is that it's not a mature graphics API at this point.
AC's approach should be the best way to provide for both console and PC Sim markets; Develop mainly for PC - then port to console. By doing so,...
As far as Granity settings go and assuming you have SimuCube, have you followed the recommended procedure as outlined by Beano or some other...
I know exactly how you feel; fortunately, having triples is better for bridging that gap in my case but, I feel for those that are having to wait...
Yes, LFS has direct Oculus VR support (DX9), with 3D mirrors too.:)
File tweaking is a hobby for some and that's fine; I just prefer to just use one broad stroke to accomplish the task so I can focus on Racing. :)...
Sector3 (R3E DX9) has now added VR support as well so it's clearly possible. Still, I can't blame Reiza for waiting to implement it until after...
I generally set the wheel output strength to 100% and reduce the game FFB gain setting to fit my desired FFB-force level. I had best results with...
And that applies to some businesses too; many have only recently moved to Win7 and they aren't in any hurry to do it again. That may affect how...
That's true but, I don't know if it necessarily means the graphics API upgrade doesn't work to some extent with both titles saving considerable...
I would be shocked if Reiza hasn't already considered that; it may already be in the works for all we know. The use of DX11 seems logical given...
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