It's possible that the dev's are waiting for results with rF2's new developments being that both titles share DNA as well as general upgrade paths...
Yeah, it seems Scawen (LFS) has been quite enthusiastic regarding VR and he was very active in the Oculus forums, keeping in step with any updates...
That's understandable from a personal POV but, if everyone shared that view, VR would not happen because there would be no demand for VR-supported...
No, 2D VR is not for me; I much prefer triples in that case. That could change when VR resolution and FOV reaches a certain point though.
After spending a lot of time racing in VR with other titles, I purchased triples - mostly due to AMS not having VR support; that's how much I...
Yeah, any clipping on the software (Game-FFB) side is carried over to the hardware side but, a game FFB-meter can't tell if there's clipping on...
There is an interesting thread in the AC forums regarding the effects of clipping and the relationship between various FFB factors (Hardware vs...
I think it's easy to dismiss something very important in this whole equation: young impressionable minds. Tobacco, alcohol and ad agencies...
Who knows, some data on such things might make for some interesting analysis and reading. We shouldn't assume that just because someone plays...
Clearly, Porsche has seen the light and understand that they have more to gain than to lose by having their cars represented in Racing-Sims....
Thank you for the explanation Niels; it makes sense to me. Happy New Year! :)
Even then, FFB output has to be measured at the steering wheel to really make it something we actually can feel and understand any comparison to...
Tracking FFB forces in Nm seems like something of a hobby for some or perhaps it's about bragging-rights for others; it's certainly a popular...
While I agree that AMS and rF2 are tops in terms of driving dynamics, racing-immersion and overall Sim-racing features, AC still holds a key spot...
Over-steer is one of the things that makes a session in the Vee so satisfying; it's a little tricky to find the sweet-spot with it but, so fun to...
Resolution of output is not the limiting factor in VR image-quality; it's the display resolution with pixelation and dead-space between pixels...
I agree with much of what you said although, I do love AC for it's content, graphics, and the sounds have improved nicely. It's not a great...
I admire Niels for his continued quest to improve things and to question things that may seem a bit off - well done. I've heard it said that we...
Have you tested using 100% FFB-strength in MMos with a lower game-FFB setting? Some suggest that not using 100% in MMos reduces the range of FFB...
@Spin Yeah, I've wondered about the effect of spread between MCC & MMC variables myself; I run them a bit wider than most and while subtle, I...
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