You also need to remember that AMS2 is a racing game so no snow ploughs and tractors. Road cars in the snow is also fun
Not necessarily. I’ve driven karts in snow with IIRC wets and that was really fun
Ah ok. I was just tying to guess
Ok so it seems like either you get info with too soft steering or you get no info with too hard steering. I have no idea if that helps, but it...
Further testing shows maybe the high velocity stiffness is too much and kerbs make the ffb clip when going at medium speeds and higher (F-U G2 as...
I have done some more testing. I switched the rack to 0.75 and noticed I had put one of the velocity values to 1.5 instead of 0.5. I tried the...
96?
Seems to be the 97 F1 season and what’s SATLAB?
That’s something else, but I think certain tracks will bring in enough revenue to make it worthwhile
Well I’m just showing you that they can do it. Nothing is impossible like you’re implying
How about Adelaide and other street circuits which weren’t in PC2?
Well we have Monaco and other street tracks so why would it be near impossible?
This is a good reference by @Peter Stefani which shows that I mainly get the heavy forces which makes the lower forces be felt less. [ATTACH]
I would think so. Maybe the multiplier needs to be lower for heavier cars since I tried the V8 Supercar and it was very hard
Hello again. I added the details code and it help quite a bit, but the steering is still very stiff when I choose 0.5 instead of 1.0. I tried the...
I’m talking historically
If I want to try this, where in your file should I put them?
Remember also the IMSA license. What tracks have both of them raced at?
I think it’s possible
I think he said 50% of the past few decades. I just hope they add Anderstorp so we FINALLY get something Swedish in it
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