I only care about cars that are like what I have raced. The V8 Supercar is close enough to the GT3 for direct comparison. Not one slick tired...
Track & Layout Used: Any Track Car Used: GT3 Gen2's Applicable Settings: N/A Report: Many GT3's have yellow headlights,, but many don't. All...
With the tires - even though I still believe they have WAY too much slip allowed, for no detriment (until way over at point 'X') - I found that if...
Thanks for the QUICK updates Karsten!! I decided to do a race at Spa, just to get something 'useful' done, lol. A number of times the extra...
Thanks for the V3.,2 !! BUT... the (rear_grip_loss_feel 1.0) use is commented out and doesn't truly do anything (in the V3.2) (m_FL_load...
Oh... so when I INCREASED the lat_weight (and later long_weight) and that made the whole FFB much stronger, why would that be? IF the slide...
Yes, everything removed EXCEPT the rack.... and the vibration is still there. I THINK it reduced when I lowered the LFB... or was it the FX(?).......
I copied the new V4.2 rear slide section into V3.1 I am pretty sure that block can just be put into the prior 'weeny/basic' section of the rear...
Karsten... is 'this' a problem......? : (RL_slide (min 1 (/ RL_scrub 15))) (RR_slide (min 1 (/ RR_scrub 15))) (FL_slide2...
I think you 'learn' some of the grip feeling from the TEAR response. The tire slipping/sliding 'grinding' FFB that is also there. So whilst the...
"Tear FX" uses an 'oscillator' function, which I assume is to add some form of rise and fall cycle (sine wave?) to formulas if you want/need that....
rFuktor has parameters to do different for FWD and RWD.... though I am not sure how well they work, or are done. But some parameters could easily...
I agree that V3.1 was 'better' in real information terms. That will be from the better front end 'range' from grip to less grip. Though it hadd...
V4,2 I thought the FFB strength was 'low' - per using the same prior game settings. On looking at lat_weight and long_weight, they seemed to be...
Karsten - I am about to go for a drive to test that new version. I was wondering, why does the car 'vibrate' (wheel, FFB) before the engine is...
rFuktor: (rear_grip_loss_feel 3.3) Still seemed to do little, or nothing... I looked at its use: (grip_l (max 0 (- grip_fl (*...
rFuktor: (rear_grip_loss_feel 1.3) #How much rear grip loss decreases feel of grip [was 0.0] Seemed to be the parameter I was...
After a bit more 'real' racing I decided that the rFuktor V3.1 FFB loses TOO MUCH force on FRONT END grip loss/reduction. You are getting too...
I tried/tested the rFuktor V4.1..... hmmm, terrible! Then tested V3.1....... "very good", but has a few issues - which no one seems able to get...
Is there somewhere that the rFuktor information is kept? Like what the game sliderrs do. Or recomendations for wheel bases etc. It should be...
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