Yes, it works now. :D
Thanks a lot for the great update and the content. I have a question thou. [ATTACH] Shouldn't this show 3 DLCs not only the IMSA? Edit: It...
Thanks for the great work. I have a question. [ATTACH] Shouldn't this show 3 new DLCs?
Why there are no more English preview videos?
Hey, will there be more preview videos from the content creators?
Some of you guys are the reason why Reiza is/was hesitant to release videos before the release.
I don't think they will limit the mods to their mod "marketplace". MSFS has both marketplace and AC-like mods.
It's early access thou not a full release. Things would probably change with the full release.
I wish Reiza brought 1.6 beta to the ADAC Sim Racing EXPO. There was only one company that had AMS2. It seems to be a huge waste of opportunity to me.
I don't think VD is a replacement of the Oculus software for everybody as it doesn't support cable.
OpenXR Toolkit is not actively developed anymore according to its developer. Reddit - Dive into anything And it appears Oculus will stop...
It can be indeed :D
He talks about the ignorance from Reiza from the past in that message. Because he mentioned a similar situation in this forum as well. So, in the...
Here is what I read on Discord a couple of days ago. Way before the LFM news was shared. It should be legit. [ATTACH]
Yes, I limit my vertical fov to 0.7. Otherwise I cannot bump all the graphics on 4070super while having a headroom. I consider switching the...
I use Oculus runtime. Thus, no reshade. Anyway, I don't use helmet overlay but I just wanted to report this.
Yes but I just wanted to see if the overlay is not an overlay and if it's going to improve the performance :whistle:
It appears helmet view on VR is broken. Left is cockpit view and the right is helmet view. It can be seen that the frametime went crazy. [IMG]
VR Implementation of "hidden area mesh" would be amazing as "hiddenMeshVerticalScale" can be set limit the vertical fov to get more headroom as it...
Does anybody know if the game implemented "hidden area mesh" ? I asked at the Pimax Discord if "hiddenMeshVerticalScale" does anything and it...
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