No, I don't think you can use custom AI for multiplayer at all at the moment.
+1 for the helmet liveries. It would be great if they could be specified as overrides on a per-driver basis (i.e. the helmet livery is related to...
An extra note on this - the issue does not arise with the F-Classic_Gen1/2/3 cars - track-specific overrides work as expected for all car models...
Great - thank very much for helping get to the bottom of it and reporting :)
I tried removing all the Lola liveries (Ford & Mercedes varients) and changing the team names in the XML back to the defaults for those teams, but...
Thanks for going to all that trouble - it is good to know that someone else has replicated the issue at least! Could it be a bug of some sort I...
I don't mean to clog up this thread - but yes it's definitely the right xml file. Even more weirdly, I've now got it working properly for another...
Thanks again for helping - that's a bit of a head scratcher - but great to know that it works in theory. I'll have time to do some more testing...
Thanks so much - that is super helpful! I will have a closer look at my xml to see if I have typos or something and if I can't figure out I'll...
It occurred to me that the specific track override feature (outlined in the OP) might be of use for recreating historic seasons where teams ran...
Agree - would be a fantastic addition to be able to assign that individually, particularly when it comes to historic series where mechanical...
I can confirm (from many years of working in unrelated industries) that "late January" typically extends well into February ;)
In my (limited) experience playing around with the AI xml file so far, if a driver is not getting picked up in game (and is therefore replaced by...
Lots of contributing reasons I'd say - but I'd say PC2 has a much higher profile / awareness level with the more casual side of the audience, and...
That would all be cool - I think there are plenty of people who would enjoy a kind of Gran Turismo style mode, though I'd guess that might be a...
I had to click 'disagree' on this, though I don't want to seem negative/contrary- I find it really interesting how wildly people's priorities can...
@TronLi agree the potential is there - I started to make a basic little career app for AC last year that works with Content Manager (see thread on...
That's just a single standalone year though, not a career. If you compare it to most sports games for example, it's like having season mode but no...
@XettMan I think an attempt at an 'okayish' career mode could in some ways actually be easier than another blinkered PCars/ACC/F120xx/whatever...
I'm also very interested to hear what the intentions are with regard to the career mode. The claim on the Steam page is fairly ambitious to say...
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