It was unavoidable: rFuktor 5.0.1.3 - exp. "grip" 11 * Smoothing algorithm changed. * Edge feel modified to work well with new smoothing. *...
Hi LugNut, Good to hear from you as well! Yes, I gave Kuku's file a spin quite a while ago, and I really liked it too. Here's the next...
"rFuktor 5.0.1.3 - exp. grip 9" * Changed suspension load feel algorithm. * Adjustable by: "suspension_load_scale" and "suspension_load_smooth"
*reposted, nicer load feel on bumps.
"rFuktor 5.0.1.3 - exp. grip 8" * New downforce/speed build up algorithms. * Load feel on bumps algorithm changed & adjusted. Not so exaggerated...
Hey Marnus, Those are not easy questions to answer :) 1. Most. The problem is that any force we apply bc of bumps or strong centering at speed...
For now it seems like experiment Thanks Chris, This is good to know! I didn't check between versions like that myself, so much appreciated! I...
It is intentional, although not truly correct. The file uses "linkage_sign" provided value from the game to decide which way to push. In real life...
@ChrisOuellet Here is another anti oscillation experimental version. "rFuktor 5.0.1.3 - exp. "grip" 6" Added: * Dynamic anti oscillation. If...
Not sure that anti-oscillation works well for others at all, but we'll see.. If it does not & you feel adventurous, change these slightly higher:...
@ChrisOuellet Those oscillations could always happen under various conditions/settings in earlier versions too, but one of the new features now...
Still working to improve it. Making it more lively in this "rFuktor 5.0.1.3 - exp. "grip" 4": * New dampening function. Make sure to set ingame...
Some big improvements to the "grip exp." file, "rFuktor 5.0.1.3 - exp. "grip" 3": * Big improvement to feel impact from cresps and when...
Some small additions to the "grip exp." file, so here is "rFuktor 5.0.1.3 - exp. "grip" 2": * More kerbs & kerbs wall bump feel. * Tweaked the...
Hey guys, It's been a while, but I now have a cockpit up again and couldn't help to add a few experimental things to a possible new future...
I wish it was simply camera movements, but my boat feeling is purely down to the physics and hence the ffb feeling, not the visuals. Anyways, it...
Yeah, I come with a computer games background as well (20 yrs or so), starting with some Sega Megadrive/Genesis games in the early 90's. The...
Hey ricxx, I unf. don't know exactly which pages they're on, but I think it was around end November/start December last year. Reg.further work I...
I am wondering what you mean by "without any loss of FFB", since static force reduction should exactly reduce the FFB force. Maybe I read you...
Thanks, Did you try it while having static force reduction set to 0 in simucube 2? Also, have you tried setting simucube 2 static force reduction...
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