Ahh, yes, THE REVEAL... HERE WE GO! ✨ The rFuktor ? Experimental Series – The Journey Ends Here ✨ Over the past months, you’ve seen a few...
rFuktor ? experimental 3.9.9.9.9.8 * "center_full" at 0.5, as recommended by @Terry Ayers * Dynamically blend in more damping at low speeds Let...
Use one of the latest, after 3.9.9.9.6 or so, then it does not really matter.
rFuktor ? experimental 3.9.9.9.9.7 * Less damping. Adjust damping slider up if you don't want oscillations. If you rather have more fluent...
It depends. Try simply reducing ingame force down, so it is not too stiff at speed. That is usually what you want. Or is it something else?
rFuktor ? experimental 3.9.9.9.9.6 * Adjusted feeling on grass slightly up - @Paulo Frazao this might be enough? * Adjusted center to be slightly...
It's extremely slippery. But also has not been much of a priority. Try staying away from it.
For the oscillations when letting go of the wheel, try ingame damping at 33% and 66% and go from there.
rFuktor ? experimental 3.9.9.9.9.5 * Limit max downforce effect. Adjust "max_df_scale" lower if you want less effect from high df cars. Adjust...
rFuktor ? experimental 3.9.9.9.9.4 * Improved grip calculations. * Slightly earlier feeling of oversteer. * Adjusted FX slider impact on bumps...
try to change this: (bump_fx_blend (/ (max 0 (- fx 0.2)) 0.8)) to: (bump_fx_blend (min 1 (/ (max 0 (- fx 0.2)) 0.2)))
rFuktor ? experimental 3.9.9.9.9.3 * Slightly improved damping - @Michael Enright this might work for you. * Bug fix: Yaw was deducted from left...
at what FX does it start to oscillate appr.? in the older file, what FX did you use?
I meant ingame damping slider. Keep the wheelbase damping at 0.
In the last file, when you changed the values, what did you have the in-game FX slider at?
rFuktor ? experimental 3.9.9.9.9.2 * Better damping when using the damping slider. If you do not like the oscillations, don't hesitate to try...
rFuktor ? experimental 3.9.9.9.9.1 * Better felt oversteer again. Thanks to @Terry Ayers * FX past 20% now adjusts bumps and other road features...
Yes, this makes sense, there is a chance that this: (oversteer_add_after_peaksa 1.24) simply needs to be higher now. If you don't mind trying...
rFuktor ? experimental 3.9.9.9.9 Subtitle: "?" ??? * Some algorithm fixes. * Cleaner split up force calculations. It's subtle, but front & rear...
Thanks, The script reader is very sensitive, so likely you had put in a wrong character somewhere, a comma, or a missing parenthesis, I'm afraid...
Separate names with a comma.