For high df cars you need to lower ingame force and most likely increase the lfb(depending on how strong you want it to be on cornering)....
"rFuktor ? experimental 3.9.2" * Fixes the lightness of 3.9.1. A calculation was missing a value. It unf. was only very obvious in some cars and...
"rFuktor ? experimental 3.9.1" * Adjusted peak slip-angle precision for feeling front end slide. Hopefully better, but let me know whatever...
In the normal rFuktor files we have: (tear_threshold 0.2) (scrub_threshold 0.35) Some rFuktor "tune" files have...
Yeah, And I might actually be completely wrong. As @carloscepinha posted he has looked in to it using telemetry and says it looks fine. So I...
Running ingame force at 85-100 is not recommended for DD's. Remember it's experimentals, so new stuff, like the oversteer change, is overdone, as...
Tear comes earlier and is faster with less amp. Scrub is on bigger slide and has more volume.
"rFuktor ? experimental 3.9" * New way of calculating front grip - The idea is to feel more realistic/less slidey, while not losing anything. *...
Yeah, try 30 instead.
"Rear torque" is simply an effect that strengthens the steering depending on the acceleration. In a normal car you feel it by being pushed back in...
Well, coming from LMU I can see why you like the very strong center. I don't think any real car feels that way, but I might be wrong. Reg. the...
"rFuktor ? experimental 3.8" * Goes lighter on oversteer & tear on the rear tires. There was a bug in 3.7 that prevented it from working well. *...
No, you're right it cannot really tell why I think certain things are important to update. But comparing the older version with the newer version...
90% in-game force will limit the downforce bandwidth, so it depends what you want to feel. In 3.6 and 3.7 that compression can be better...
Hey Peter, I would normally agree. However, I'm doing this for fun and have very little time, so when I do have time, I spend it on improving the...
Nice & thanks! I never had the T300 myself, but a TX, which was cogging too much for real immersion. I imagine the T300 being more pleasant than...
"rFuktor ? experimental 3.7" FX improvement revision - Better for competitive races & improved minor rear bumps. * FX slider now has essential...
"rear_grip_loss_feel" is used in the last part of the directional calculations, when the left and right parts are summed, yes. The script is a...
For 3.6 I would not use FX at 0, simply because it would remove tear/scrub, which are very useful, and it would not remove the suspension. However...
It's a good idea, it would be really nice if Reiza made it so an additional carname_settings.txt file would be loaded, if it existed, for each...
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