:whistle:
[IMG] He managed to really annoy me, and it's not something easy! Well anyway he's not here anymore, let's let him go in peace
That was... quite vindictive. The fact is that JSGME is much slower than CM, although CM has this disadvantage of uninstalling and reinstalling...
I can't even imagine the amount of work needed to have all the wheels available for all the vehicles... Modeling them all in 3D, then integrating...
Hey Renato, please contact me :D
Hi @Alain-Daniel, I'm the modder of those cars. But iirc, mod cars doesn't need bootfiles anymore, a simple activation of the mod with JSGME is enough
Although I don't mod anymore, it's still nice to see that you like my work. And having a topic just for me is nice :D So thank you guys!
This includes all materials replacements. But you can still play with spec and fresnel textures to get either matte or chrome parts
Don't hesitate to add alpha channels on you liveries to reveal the carbon fiber underneath ;) Unfortunately not compatible with metallic liveries
Due to game engine restrictions, it was only possible to simulate the fuel level on the left bar, not the fuel usage that we can see on iRacing....
Early WIP with an ingame livery [img] I will work on the possibility of also painting the currently bare carbon parts, but it will be a little...
With all this visible carbon on the liveries, it might be interesting to add the carbon bodywork like on the LMDh, now that it's possible.
Oh nice, never pay attention to that, so it's pretty accurate. I will see if we can do something to improve this aspect, particulary during day time
@Jotaeme Yes exactly. I opened the dds and in the alpha channel, this part around the number is not totally black. Not something big, like 1% of...
Nice ones! If I may, pay attention to the alpha channel of the numberplate glow texture: around the number it is not completely transparent which...
Thanks, I just realized that there was an unintentional space after the PITSPEEDLIMIT entry in the display file, making it non-functional. I'm...
Yes, I think I still have to update them. No more additionnal work on them, no new mods, but updating them is still needed. It might take a little...
We don't necessary know that an update will break mods: we are focused on our content on our local repo which cannot be modded. Sometimes modders...
Add a little TC to have even more effective launch control with less slip!
ACC is wrong on this one, look at the very first seconds of this video, and of course each time the car brakes: [MEDIA] But it's true for the...
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